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In The News
- December 2009, Training and Simulation Journal, MetaVR is featured in two articles. In "I/ITSEC Spolight: War fighter showcase", MetaVR is mentioned, with an image taken from its Afghanistan virtual terrain, as demonstrating VRSG and the company's Afghanistan terrain in its booth. The article "A question of correlation" describes how correlating visuals across A-10 FMT and JTAC networked simulators is achieved at Air Force Research Lab (AFRL). Both programs use MetaVR's databases and image generator (VRSG). This technical briefing draws on the paper L3 Link and MetaVR presented at the IMAGE 2009 Conference.
- December 2009, Military Technology, news about continued use of MetaVR visuals in JTAC simulation training, in the MUSE/ASFERS simulation program, and in AAI Corp.'s TADSS UAS training suite is reported.
- September 2009, MetaVR is featured in Military Training and Technology's annual selection of Top 100 Simulation and Training Companies. In the magazine's issue 14.5, MetaVR's
award for "Innovation" marks its seventh year on the list. At I/ITSEC 2009, MetaVR was presented its award ribbon in person at its booth.
- September 2009, an announcement about MetaVR as lead sponsor of the Close Air Support Conference and Exhibition (which was subsequently held in London in October 2009) is on page 45 of issue# 4 2009 of Military Simulation and Training. Also in this issue, a profile of MetaVR is included in the publication's annual Simulation and Training Companies directory on page 79.
- August 2009, Military
Training and Technology, MetaVR's co-founder W. Garth Smith is interviewed in the article "Preparing Mission Ready Operators", starting on page 22 of issue 14.4. The article describes the challenges of training UAS operators and surveys several simulation technologies and training systems in use, including UAS programs that use MetaVR's visualization technology. Also in this issue, in the Polygons and Lumens section on page 3, is an annoucement of MetaVR's new geospecific 3D Afghanistan terrain.
- August 2009, Military Simulation and Training, MetaVR's new Afghanistan 3D terrain and quotations from an interview with MetaVR's co-founder W. Garth Smith are in the article "The CG Factor", in issue# 3 2009. The article, which starts on page 16, discusses computer generated visual and sensor imagery and includes MetaVR in the discussion of the necessity of dense, complex terrain to mimic real life in training databases used to train today's warfighters. Although low density simulated terrain might be suitable for training pilots, training combined forces (as in JTAC exercises) requires accurate complexity for conducting exercises involving high speed aircraft, UAVs, and vehicles and targets on the ground.
- August 2009, Training and Simulation Journal, a VRSG screen capture taken of MetaVR's new Afghanistan 3D terrain was featured on the cover of the August-September 2009 issue.
- August 2009, AUVSI's Unmanned Systems Footage, two video clips of MetaVR scenarios featuring simulated unmanned vehicles are included.
- July 2009, MetaVR's virtual Ft. Campbell Cassidy MOUT site is featured in Taryn Simon's TED Talk of July 2009. Simon talked about her photographic project "An American Index of the Hidden and Unfamiliar" which documents otherworldly locations typically kept secret from the public. One location she photographed and spoke of (at 10:12) was the MOUT site at Ft. Campbell, KY, and MetaVR's virtual terrain and scenario of the MOUT site. The locations featured in the talk and more are documented in her book, "An American Index of the Hidden and Unfamiliar".
- July 2009, proceedings from the IMAGE 2009
Conference & Exhibition, which was held July 13 - 16 2009, in, St. Louis, Missouri. L-3Com/Link presented a paper on which Richard M. Rybacki of MetaVR collaborated, A Method to Compensate for Display System Contrast Ratio Differences in Distributed Simulation.
- July 2009, National Defense, in the article, "U.S., Coalition Troops to Rehearse For Combat in Simulated Afghan War", the Distributed Missions Operations Center (DMOC) simulators that use MetaVR VRSG for JTAC training, are described in the context of how US, UK, Canadian, and Australian teams of JTACs train in the simulators by peering through special binoculars that provide a 360-degree virtual view of the battlefield and by communicating on radios with air operations centers, fighter pilots, and other aircrews just as they would in the field.
- July 2009, CBS affiliate, WWTV/WWUP-TV 9&10 News in "High-Tech Troop Training Comes to Northern Michigan", reports on the XCTC portable combat training system used in Army National Guard's predeployment drills taking place during July and August at Camp Grayling, MI. XCTC uses MetaVR visuals to monitor in real-time, the movements of trainees in tactical exercises and to provide the visuals for the after action review which takes place after the exercise is finished.
- July 2009, Geospatial Intelligence Forum (GIF), on page 19, in issue 7.4's Raster section, MetaVR's new Afghanistan database is featured.
- March 2009, Military
Training and Technology, in issue 14.2's Polygon and Lumens section, MetaVR's recently awarded patent for its Metadesic 3D terrain architecture is featured.
- April 2009,
Mastering Blender by Tony Mullen,
on page 214, MetaVR's Blender plug-in for creating fully-rigged animated characters is described.
- February 2009, Aero-TV's video clip, "Real World Training - Shadow UAV Crew Simulator". The clip contains interviews with Army staff about training UAV operators and shows one of the Army's Shadow Crew Simulators in action with MetaVR VRSG visuals and Baghdad database. The simulators are built by AAI and use VRSG visuals.
- December 2008, Military Technology, a MetaVR VRSG real-time screen capture is featured on the cover. (The scene is from the company's 3D
Baghdad database.) The issue contains an article written by MetaVR and Simthetiq about how photo-specific military entity models are created for MetaVR's 3D content library.
- December 2008, Military
Training and Technology, in the article "Training Support Contract for TUAS" in the magazine's Polygon and Lumens section, MetaVR is cited as the provider of the 3D synthetic payload visualization in AAI's UAS Shadow crew trainers. In addition, the magazine's Data Packets section contains an article about SRI International's use of VRSG in the XCTC program.
- December 2008, Training and Simulation Journal, MetaVR's plan to showcase new features of the forthcoming release version 5.5 of VRSG at I/ITSEC 2008 was cited in the article "I/ITSEC Spotlight: 30 Years Young".
- October 2008, Military
Training and Simulation News, in the article, "Lots of Links: Networking Virtual Trainers", which examines how virtual trainers are developing capability through networking. The article describes how MetaVR VRSG is used in the JTAC Virtual Trainer Dome developed at the US Air Force Research Laboratory (AFRL) in Mesa.
- October 2008, Military
Simulation & Training, Issue
5/2008, on page 44 in the section "Seen and Heard", MetaVR Terrain Tools extension for ESRI ArcGIS is mentioned. The article describes how MetaVR's Terrain
Tools for ArcGIS product was used to build 3D terrain of the Vermont Air National Guard base facilities and airfield at the Burlington International Airport, Burlington, VT. The Vermont Air National Guard will use the terrain for F-16C simulation-based training.
- September 30, 2008, in the AeroNew TV Network's video clip, "Aero-TV Looks At Zedasoft's 'Sim-In-A-Box' Mobile Training Strategy" which features ZedaSoft's F-16 simulator running a simulated bombing scenario. As described in the clip, ZedaSoft's all-in-one aircraft simulator desktop control and computer system uses MetaVR visuals.
- September 2008, Military
Training and Technology, in the magazine's annual selection
of Top
100 Simulation and Training Companies; MetaVR's award for
"best programs" marks its sixth year on the list.
In addition, the magazine's Polygons and Lumens section contains
an announcement about MetaVR's new Terrain
Tools for ArcGIS product.
- August 2008, Military
Geospatial Technology, in the article "Geospecific
Simulation", which discusses the high value of geospatial
data to DOD training and mission preparation systems. The article
describes how MetaVR
VRSG enables diverse training audiences to prepare for missions,
and MetaVR's challenge of supporting joint urban operations
with a single virtual environment that has the fidelity required
by different platforms in specific domains while maintaining
the performance required by immersive training systems. The
article also discusses MetaVR's Terrain
Tools for ESRI ArcGIS 9.
- April 2008, Military
Simulation & Training, in the article, "Visuals
and Sensors", starting on p.14, MetaVR VRSG
sensor effects are discussed. The issue also features on
its cover a VRSG real-time screen capture from the company's
3D Baghdad
database.
- April 2008, Military
Training Technology, in the article, "A
Significant Improvement in the Way They Train", MetaVR
VRSG is featured among technologies used to train JTACs.
- Volume 16, Number 2, 2007, Lincoln Laboratory Journal, the article, "Virtual
Hammer", describes the use of MetaVR VRSG
for UAV emulation in Lincoln Lab's integrated sensing and
decision support (ISDS) experiments with new interactive, operator-in-the-loop
simulation environment, currently being used to explore the
potential for synoptic-level sensors to cue unmanned aircraft.
- December 2007, Military
Training and Technology, the Silicon
Alley section cites the use
MetaVR visuals in Lockheed Martin's JTAC Virtual Trainer Dome
prototype at AFRL. The issue also mentions MetaVR in its
survey of 3D simulation technology used as a tool in military
training.
- December 2007, Training
and Simulation Journal's article, "I/ITSEC
Spotlight: Show with an Edge" mentions MetaVR's plan to
showcase new features of the forthcoming release version 5.4
of VRSG
at I/ITSEC
2007.
- November 2007, Detection
threshold of visual displacement in a networked flight
simulator (Covas, Gaska, Shamp, Pierce), presented at the
Advanced Deployable Day Night Simulation Symposium, DRDC-Toronto
November 13th-14th, 2007. This research, presented by Air
Force Research Laboratory (AFRL) and Link
Simulation & Training, aims to determine the detection
threshold of visual displacement for a typical flight task,
formation flight, as a function of simulated distance and smoothing.
The real-time visual scenes were rendered with MetaVR’s
Virtual
Reality Scene Generator.
- September 2007, Military
Training and Technology's interview
with MetaVR co-founder W.Garth Smith. Also in this issue,
an article about the magazine's selection of Top
100 for 2007; MetaVR's two awards for "innovation"
and "up-and-coming" mark its fifth year on the list.
- July 2007, issue of Army
Magazine, in the article, History
With a Purpose, which describes how the Combat Studies Institute
(CSI) uses staff rides to educate soldiers by using insights
gained from the past. The CSI training includes virtual staff
rides using
MetaVR's Baghdad database, shown in the article.
- March 13, 2007, issue (#88) of The
Escapist, in the article, Virtual
Bullet, Virtual Gun, which describes how MetaVR systems
are used at the UAV Training Center at Fort Huachuca, AZ, in
a 21-week training program to certify Army graduates to fly
UAVs. The article also mentions the role of MetaVR MUSE systems
in the 2004
Army-sponsored UAV demonstrations across the country at
NASCAR races.
- February 2007, Training
& Simulation Journal, a screen capture of MetaVR's Baghdad
database is featured on
the cover. In this issue, MetaVR is interviewed in the article,
"Building
Street Cred" which discusses the latest advances in
simulated urban warfare training for troops prior to their being
deployed to Iraq.
- 2007, WRSystems' description of their data
analysis and visualization solutions for the US Navy, which
cites how VRSG, among other tools, is used in rapid prototyping
for designing effective interfaces to navigation systems.
- 2006, in the RAND
Corporation's book, "Preparing for the Proven Inevitable:
An Urban Operations Training Strategy for America's Joint Force",
published in 2006. ISBN 0833038710. In the discussion on pp.
50-51 about the importance of high-resolution terrain in modeling
dismounted movement, small robotic systems, and interior fighting
in urban operations, General Dynamic's use of MetaVR visuals
is cited, and a screen capture of MetaVR's Ft. Benning database
is shown. The March
2006 report on which this book is based is available on
the Rand Corporation web site as a pdf.
- December 2006, daily science radio series Earth
& Sky's program #5061
"Synthetic Vision could make air travel safer",
lists MetaVR among the technology companies developing Synthetic
Vision systems with the goal of increasing air travel safety.
- December 2006, Military
Training and Technology's article about their selection
of Top
100 for 2006; MetaVR's awards for innovation and up-and-coming
mark its fourth year on the list.
- December 5, 2006, issue of the I/ITSEC
2006 ShowDaily, in the article, "MetaVR
Expands Capabilities in Detail and Coverage" on page
10, which focuses on VRSG version 5 character
animation.
- April 6, 2006, issue of The Kansas City Pitch,
in the article, "Virtual
War". MetaVR's visualization technology and Greater
Baghdad database are cited in the article's description
of how the Combat
Studies Institute training program at Fort Leavenworth is
using computer simulation to re-create Baghdad battle scenes
in "virtual staff rides".
- March 2006, the RAND Corporation's 2006 report,
"Preparing
for the Proven Inevitable: An Urban Operations Training Strategy
for America’s Joint Force". MetaVR's visualization
technology is mentioned in the discussion on pp. 50-51 about
the importance of high-resolution terrain in modeling dismounted
movement, small robotic systems, and interior fighting in urban
operations. The article cites General Dynamic's use of MetaVR
visuals.
- February 2006, Military
Training Technology, in the Packets
news section on page 15. The use of MetaVR's visualization technology
in the ongoing TUAV
Shadow Ground Control Station embedded trainer program is
cited; the article describes how MetaVR recently delivered 27
new 3D real-time visualization licenses to AAI Corporation.
In addition, 11 MetaVR visualization licenses were recently
added for a total of 22 GCS Institutional Mission Simulators
at the new U.S. Army Unmanned Aerial Vehicle Training Center
at Ft. Huachuca, AZ.
- January 2006, Progress
in Spatial Data Handling: 12th International Symposium on Spatial
Data Handling, MetaVR real-time visualization is mentioned
in the chapter, "A Flexible, Extensible Object Oriented
Real-time Near Photorealistic Visualization System: The System
Framework Design".
- December 2005, Military
Training Technology, in the article, "Learning
to Fly". The article describes the UAV simulator at the
UAV Training Center at Ft. Huachuca, AZ. In the description
of how AAI Corp. provides training, the article mentions that
AAI uses MetaVR VRSG as the 3D synthetic payload visualization
system for its Tactical Unmanned Aerial Vehicle (TUAV) Ground
Control Station (GCS) embedded trainer and for the Institutional
Mission Simulator used at the UAV schoolhouse at Ft. Huachuca.
- December 2005, Training
and Simulation Journal (TSJ), in the article, "I/ITSEC
Show Spotlight: One Show", MetaVR's is described on pages
20 and 22 as announcing at the show its Greater
Baghdad database, Ft.
Wainwright urban warfare training database, and VRSG
support for Fidelity Technologies' new simulated Lightweight
Designator Rangefinder.
- November 2005, Military
Training and Technology's article about their selection
of Top
100 for 2005; MetaVR's award for innovation marks its third
year on the list.
- December 2004, T&S
Journal, MetaVR's virtual Leshi Town MOUT site is featured
on the cover. The MOUT site is part of the Ft.
Lewis terrain database used in Stryker simulators.
- December 2004, Military
Technology, in the article, "Virtual
Combat Convoy Training", MetaVR visual systems used
in the Warrior
Skills Trainers for convoy training were highlighted on
pages 64-65.
- December 2004, Military Training and Technology's
Top
100 for 2004 article; MetaVR's second year on the list.
- November 2004, Military
Training & Simulation News, in the article, "Bring
It On: Developments in UAV Training", AAI's
use of MetaVR VRSG for the US Army's Shadow 200 UAV program
was highlighted on page 44.
- October 2004, Military Training and Technology,
in the article "Training
for the Ambush". In the section that discusses virtual
convoy training, the Warrior Skills Trainer convoy simulator
at Fort Hood is described as using
MetaVR real-time 3D visualization to simulate a virtual
Baghdad environment.
- August 2004, Military
& Aerospace Electronics, in the article "Commercial
Gear Sets the Standard for Military Push into Embedded Training".
The article discusses the military's embedded training systems'
heavy reliance on continued technology growth in the 3D graphics
commercial markets, and the value of commercial hardware, software
tools, and terrain databases to applications such as UAV, MOUT,
FCS and Stryker simulation training. MetaVR is cited and quoted
in the article.
- June 2004, T&S
Journal, in the article "Trouble-shooting:
Fresh Approach to Network Monitoring Reduces Electronic-Exercise
Downtime". On page 27, screen captures taken of the
MetaVR-built Baghdad database rendered in VRSG are shown in
the description of training simulation exercises.
- May, 2004, the paper "Applying
Photogrammetry to Develop Terrain Databases" written
by DSTO, cites MetaVR's terrain tools in the section "Tools
for Database Development".
- May 12, 2004, i2Star and DSCI press
release on the public opening of "Alcatraz
the Ride" at Six Flags New Jersey, which features
MetaVR visual systems.
- May 5, 2004, The Maple Leaf, a publication
of the Canadian National Defense, the article, "Canada-US
Collaboration in Flight Simulation" discusses CF-18
multi-task training simulators, which use MetaVR technology.
The article's photographs of the CF-18 Multi-Task Trainer at
DRDC Toronto, on pages 4-5, feature VRSG visuals from the cockpit.
- April 2004, Military
Technology "Distributed Mission Operations and Distributed
Mission Training" article, on page 26 in the discussion
of applications used for mission rehearsal.
- February 2004, issue of FORSCOM
Analysis Modeling and Simulation Newsletter, in the article
"The Warrior Skills Trainer (WST) or 'Convoy Trainer' by
Another Name". The article describes the virtual driving
system, which includes MetaVR VRSG, used in the simulated humvees
that enable trainees to drive in a virtual representation of
Baghdad.
- Winter 2003-2004, ETS
News, "TUAV
Training for the US Army:Technology Moves Forward for UAVs"
article, which reports on how the Unmanned Aerial Vehicle Systems
Project Office, the combat developer of the TUAV system, is
leveraging advances in simulation technology and is using the
expertise of the Joint Technology Center/Systems Integration
Laboratory to build TUAV trainers or institutional mission simulators
(IMS). The article describes how MetaVR's VRSG is integrated
into the IMS MUSE system to provide EO and IR UAV scene generation
and fixed-frame imagery.
- December
2003, Military Training and Technology's Top
100, MetaVR awarded for Innovation and Up and Coming.
- Fall 2003, Air Force Research Laboratory Human
Effectiveness Directorate (AFRL/HEA) newsletter in the article
"Combat
Lessons Learned Guide Warfighter Training Research and Development".
Page 4 mentions their A-10 full mission trainers (FMTs) that
were delivered to Combat Air Forces (CAF) units use MetaVR PC
IG hardware, runtime software, and database.
- September 15, 2003, DefenseNews
article, "Network-Centric
Warfare Hot Topic at DSEi". Although not cited by name,
the plasma display in the upper-right photo on page 28 shows
AEgis Technologies Group's BattleStorm helicopter simulator
using MetaVR visuals at the Defence Systems and Equipment International
Exhibition and Conference.
- August/September 2003, Training
& Simulation Journal article, "Urban
Seminar", pp.40-42. Describes the tools, tactics, and procedures
used for training the 1st Armored Division in urban warfare
for Operation Iraqi Freedom in Bagdad.
- Summer 2003, 7th ATC Training Journal article
"Urban
Seminar for 1AD training Maps Virtual Baghdad".
- June/July 2003, Training
& Simulation Journal article,"A Controlling Distance" pp.24-27.
This article is reprinted in the Intelligence,
Surveillance & Reconnaissance (ISR) Journal, September/October
2003, pp. 48-52.
- May 2003, Center for Army Training Techniques
article, "Exploring
an Approach to Training Observed Fire Procedures: The ModSAF
Call for Fire Trainer", which describes mission training
in which MetaVR systems are used in part.
- April 2003,
Military Training and Simulation News, "Training
for UAV Operations" pp.64-69.
- March 2003, Advanced
Imaging, "Modeling
& Simulation? Hollywood Fulfills Military Needs",
pp.10-13, 44.
- Winter 2002-2003, ETS
News, "The
future of aviation collective training in safe hands",
which reports on the benefits of coordinating and rehearsing
in simulation. MetaVR is not cited by name, but MetaVR visual
systems used by Combat Aviation Simulation Facility (CAVSIM)
are described.
- December 2002, Conceptual
Methods for Generation of Urban Terrain Data for Military Operations
in Urban Terrain (MOUT) report by U.S. Army Engineer Research
and Development Center on the process of urban terrain building,
with workflow steps containing use of MetaVR's WorldPerfect
and VRSG products.
- December 13, 2002, Boston
Dynamics press release, "MetaVR
Fields DI-Guy-Enabled Systems for Urban Warfare, Future Combat
Systems, and Forward Observer Training".
- December 2-8, 2002, DefenseNews,
"High-Tech
Games School U.S. Troops for New Foes", pp.32-34. Describes
simulation integration at U.S. Army's National Training Center
(NTC) at Ft. Irwin, CA.
- December 5, 2002, MSNBC coverage of the highlights
of I/ITSEC
2002 featured footage of MetaVR's
urban simulation
database.
- Spring 2002, ETS
News, "Up
and Away" report on JTC/SIL and new simulation technology
for the surveillance industry, p.29.
- October 2001, Unmanned
Vehicles, "Finding Their Muse", pp. 21-22.
- November 29, 2001, 4th
WAVE, Inc., MetaVR Releases Version 3 of Core Render Engine
Product.
- August 2001, Air Force Reserve Command release,
A-10 Full Mission Trainer Program Selects a Personal Computer-based
Image Generator.
- July 2001, ESRI
Users Conference Proceedings, GIS,
Virtual Reality and Real-Time Simulation.
- July 2000, Training
& Simulation Journal, "David
And Goliath", pp. 8-9.
- February 2000, Proceedings from the Simulation
Technology and Training (SimTecT2000) Conference, held in
Sydney, Australia, from February 28 to March 2. In the paper
"Assessment of target detection in a synthetic environment",
MetaVR's visual system is cited as being used in DSTO's SERF
helicopter simulators for both out-the-window and sensor views
in combat simulation. The paper discusses the detection distances
of different target types measured in MetaVR's visual system
for out-the-window and night vision goggle views.
- 2000, Project Manager Combined Arms Tactical
Trainer online article, "PC-Based
Technology Invades Army Simulation". Discussion about how
PEO STRI is replacing legacy SIMNET systems with PC-based 3D
visualization solutions. MetaVR is cited as the vendor who provided
the upgrade to multi-channel PC-based IGs for the RWA simulators
at the Aviation Test Bed, Ft. Rucker, AL.
- December 1, 1999, The
IMAGE Society, Inc., MetaVR Chosen For Image Of Month.
- July 1999, The
Progressive, "The
Pentagon Goes to the Video Arcade", Vol. 63 No. 7 p. 27.
- April 1999, Images
Newsletter, "United Defense Team Crusader Adopts MetaVR
ChannelSurfer"
- December 1998, Military
Training Technology, "Simulation
Invasion: New PC-Based Technology Gained a Beachhead in Army
Simulation - and is moving out to conquer."
- December 1998, Military
Training Technology, "Doing What Can Get Done: At a US Army
mounted battle lab, simulation experts are exploring the outer
limits of desktop simulations."
- November 23, 1998 4th
WAVE, Inc., MetaVR
Gets DoD Award and Calls Out its Activities.
- November 21, 1998, Gamer's
Alliance, More On The Most Advanced PC Flight Simulator:
A Direct3D Screenshot.
- November 20, 1998, Gamer's
Alliance, The Most Advanced PC Flight Simulator.
- March 1, 1998, The
IMAGE Society, Inc., MetaVR Chosen For Image Of Month.
- November 17, 1997, PR
Newswire, MetaVR Featured In Voodoo2 Announcement.
- November 3, 1997 4th
WAVE, Inc., MetaVR
Selects Quantum3D Obsidian Realtime 3D Graphics Accelerators.
- November 3, 1997, PR
Newswire, MetaVR Selects Quantum3D Obsidian Realtime 3D
Graphics Accelerators For New PC-Based Image Generation Systems.
- October 21, 1997, Quantum3D ships 100SB board
- MetaVR first to ship systems with new board.
- August 1, 1997, The
IMAGE Society, Inc., MetaVR Chosen For Image Of Month.
- August 1, 1997, 4th
WAVE, Inc., 718.7 Company
Profile - MetaVR.
- July 14, 1997, Intel,
Gaming Community Joins Intel in Open Arcade Architecture Forum
-- MetaVR is cited as a founding member.
- April/May 1997, Real
Time Graphics, MetaVR Adapts PCs To DIS, Vol. 5, No. 9,
p. 14.
- March 1997, CGW Magazine, Modeling and Animation
Products.
- December 20, 1996, 4th
Wave MetaVR Announces Low-Cost Scene Generation System.
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