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In The News
- April 2008, Military
Simulation & Training, in the article, "Visuals
and Sensors", starting on p.14, MetaVR VRSG
sensor effects are discussed. The issue also features on
its cover a VRSG real-time screen capture from the company's
3D Baghdad
database.
- April 2008, Military
Training Technology, in the article, "A
Significant Improvement in the Way They Train", MetaVR
VRSG is featured among technologies used to train JTACs.
- Volume 16, Number 2, 2007, Lincoln
Laboratory Journal, the article, "Virtual
Hammer", describes the use of MetaVR VRSG
for UAV emulation in Lincoln Lab's integrated sensing and
decision support (ISDS) experiments with new interactive, operator-in-the-loop
simulation environment, currently being used to explore the
potential for synoptic-level sensors to cue unmanned aircraft.
- December 2007, Military
Training and Technology, the Silicon
Alley section cites the use
MetaVR visuals in Lockheed Martin's JTAC Virtual Trainer Dome
prototype at AFRL. The issue also mentions MetaVR in its
survey of 3D simulation technology used as a tool in military
training.
- December 2007, Training
and Simulation Journal's article, "I/ITSEC
Spotlight: Show with an Edge" mentions MetaVR's plan to
showcase new features of the forthcoming release version 5.4
of VRSG
at I/ITSEC
2007.
- November 2007, Detection
threshold of visual displacement in a networked flight
simulator (Covas, Gaska, Shamp, Pierce), presented at the
Advanced Deployable Day Night Simulation Symposium, DRDC-Toronto
November 13th-14th, 2007. This research, presented by Air
Force Research Laboratory (AFRL) and Link
Simulation & Training, aims to determine the detection
threshold of visual displacement for a typical flight task,
formation flight, as a function of simulated distance and smoothing.
The real-time visual scenes were rendered with MetaVR’s
Virtual
Reality Scene Generator.
- September 2007, Military
Training and Technology's interview
with MetaVR co-founder W.Garth Smith. Also in this issue,
an article about the magazine's selection of Top
100 for 2007; MetaVR's two awards for "innovation"
and "up-and-coming" mark its fifth year on the list.
- July 2007, issue of Army
Magazine, in the article, History
With a Purpose, which describes how the Combat Studies Institute
(CSI) uses staff rides to educate soldiers by using insights
gained from the past. The CSI training includes virtual staff
rides using
MetaVR's Baghdad database, shown in the article.
- March 13, 2007, issue (#88) of The
Escapist, in the article, Virtual
Bullet, Virtual Gun, which describes how MetaVR systems
are used at the UAV Training Center at Fort Huachuca, AZ, in
a 21-week training program to certify Army graduates to fly
UAVs. The article also mentions the role of MetaVR MUSE systems
in the 2004
Army-sponsored UAV demonstrations across the country at
NASCAR races.
- February 2007, Training
& Simulation Journal, a screen capture of MetaVR's Baghdad
database is featured on
the cover. In this issue, MetaVR is interviewed in the article,
"Building
Street Cred" which discusses the latest advances in
simulated urban warfare training for troops prior to their being
deployed to Iraq.
- 2007, WRSystems' description of their data
analysis and visualization solutions for the US Navy, which
cites how VRSG, among other tools, is used in rapid prototyping
for designing effective interfaces to navigation systems.
- 2006, in the RAND
Corporation's book, "Preparing for the Proven Inevitable:
An Urban Operations Training Strategy for America's Joint Force",
published in 2006. ISBN 0833038710. In the discussion on pp.
50-51 about the importance of high-resolution terrain in modeling
dismounted movement, small robotic systems, and interior fighting
in urban operations, General Dynamic's use of MetaVR visuals
is cited, and a screen capture of MetaVR's Ft. Benning database
is shown. The March
2006 report on which this book is based is available on
the Rand Corporation web site as a pdf.
- December 2006, daily science radio series Earth
& Sky's program #5061
"Synthetic Vision could make air travel safer",
lists MetaVR among the technology companies developing Synthetic
Vision systems with the goal of increasing air travel safety.
- December 2006, Military
Training and Technology's article about their selection
of Top
100 for 2006; MetaVR's awards for innovation and up-and-coming
mark its forth year on the list.
- December 5, 2006, issue of the I/ITSEC
2006 ShowDaily, in the article, "MetaVR
Expands Capabilities in Detail and Coverage" on page
10, which focuses on VRSG version 5 character
animation.
- April 6, 2006, issue of The Kansas City Pitch,
in the article, "Virtual
War". MetaVR's visualization technology and Greater
Baghdad database are cited in the article's description
of how the Combat
Studies Institute training program at Fort Leavenworth is
using computer simulation to re-create Baghdad battle scenes
in "virtual staff rides".
- March 2006, the RAND Corporation's 2006 report,
"Preparing
for the Proven Inevitable: An Urban Operations Training Strategy
for America’s Joint Force". MetaVR's visualization
technology is mentioned in the discussion on pp. 50-51 about
the importance of high-resolution terrain in modeling dismounted
movement, small robotic systems, and interior fighting in urban
operations. The article cites General Dynamic's use of MetaVR
visuals.
- February 2006, Military
Training Technology, in the Packets
news section on page 15. The use of MetaVR's visualization technology
in the ongoing TUAV
Shadow Ground Control Station embedded trainer program is
cited; the article describes how MetaVR recently delivered 27
new 3D real-time visualization licenses to AAI Corporation.
In addition, 11 MetaVR visualization licenses were recently
added for a total of 22 GCS Institutional Mission Simulators
at the new U.S. Army Unmanned Aerial Vehicle Training Center
at Ft. Huachuca, AZ.
- January 2006, Progress
in Spatial Data Handling: 12th International Symposium on Spatial
Data Handling, MetaVR real-time visualization is mentioned
in the chapter, "A Flexible, Extensible Object Oriented
Real-time Near Photorealistic Visualization System: The System
Framework Design".
- December 2005, Military
Training Technology, in the article, "Learning
to Fly". The article describes the UAV simulator at the
UAV Training Center at Ft. Huachuca, AZ. In the description
of how AAI Corp. provides training, the article mentions that
AAI uses MetaVR VRSG as the 3D synthetic payload visualization
system for its Tactical Unmanned Aerial Vehicle (TUAV) Ground
Control Station (GCS) embedded trainer and for the Institutional
Mission Simulator used at the UAV schoolhouse at Ft. Huachuca.
- December 2005, Training
and Simulation Journal (TSJ), in the article, "I/ITSEC
Show Spotlight: One Show", MetaVR's is described on pages
20 and 22 as announcing at the show its Greater
Baghdad database, Ft.
Wainwright urban warfare training database, and VRSG
support for Fidelity Technologies' new simulated Lightweight
Designator Rangefinder.
- November 2005, Military
Training and Technology's article about their selection
of Top
100 for 2005; MetaVR's award for innovation marks its third
year on the list.
- December 2004, T&S
Journal, MetaVR's virtual Leshi Town MOUT site is featured
on the cover. The MOUT site is part of the Ft.
Lewis terrain database used in Stryker simulators.
- December 2004, Military
Technology, in the article, "Virtual
Combat Convoy Training", MetaVR visual systems used
in the Warrior
Skills Trainers for convoy training were highlighted on
pages 64-65.
- December 2004, Military Training and Technology's
Top
100 for 2004 article; MetaVR's second year on the list.
- November 2004, Military
Training & Simulation News, in the article, "Bring
It On: Developments in UAV Training", AAI's
use of MetaVR VRSG for the US Army's Shadow 200 UAV program
was highlighted on page 44.
- October 2004, Military Training and Technology,
in the article "Training
for the Ambush". In the section that discusses virtual
convoy training, the Warrior Skills Trainer convoy simulator
at Fort Hood is described as using
MetaVR real-time 3D visualization to simulate a virtual
Baghdad environment.
- August 2004, Military
& Aerospace Electronics, in the article "Commercial
Gear Sets the Standard for Military Push into Embedded Training".
The article discusses the military's embedded training systems'
heavy reliance on continued technology growth in the 3D graphics
commercial markets, and the value of commercial hardware, software
tools, and terrain databases to applications such as UAV, MOUT,
FCS and Stryker simulation training. MetaVR is cited and quoted
in the article.
- June 2004, T&S
Journal, in the article "Trouble-shooting:
Fresh Approach to Network Monitoring Reduces Electronic-Exercise
Downtime". On page 27, screen captures taken of the
MetaVR-built Baghdad database rendered in VRSG are shown in
the description of training simulation exercises.
- May, 2004, the paper "Applying
Photogrammetry to Develop Terrain Databases" written
by DSTO, cites MetaVR's terrain tools in the section "Tools
for Database Development".
- May 12, 2004, i2Star and DSCI press
release on the public opening of "Alcatraz
the Ride" at Six Flags New Jersey, which features
MetaVR visual systems.
- May 5, 2004, The Maple Leaf, a publication
of the Canadian National Defense, the article, "Canada-US
Collaboration in Flight Simulation" discusses CF-18
multi-task training simulators, which use MetaVR technology.
The article's photographs of the CF-18 Multi-Task Trainer at
DRDC Toronto, on pages 4-5, feature VRSG visuals from the cockpit.
- April 2004, Military
Technology "Distributed Mission Operations and Distributed
Mission Training" article, on page 26 in the discussion
of applications used for mission rehearsal.
- February 2004, issue of FORSCOM
Analysis Modeling and Simulation Newsletter, in the article
"The Warrior Skills Trainer (WST) or 'Convoy Trainer' by
Another Name". The article describes the virtual driving
system, which includes MetaVR VRSG, used in the simulated humvees
that enable trainees to drive in a virtual representation of
Baghdad.
- Winter 2003-2004, ETS
News, "TUAV
Training for the US Army:Technology Moves Forward for UAVs"
article, which reports on how the Unmanned Aerial Vehicle Systems
Project Office, the combat developer of the TUAV system, is
leveraging advances in simulation technology and is using the
expertise of the Joint Technology Center/Systems Integration
Laboratory to build TUAV trainers or institutional mission simulators
(IMS). The article describes how MetaVR's VRSG is integrated
into the IMS MUSE system to provide EO and IR UAV scene generation
and fixed-frame imagery.
- Military Training and Technology's Top
100 for 2003 article in the December
2003 issue, MetaVR awarded for Innovation and Up and Coming.
- Fall 2003, Air Force Research Laboratory Human
Effectiveness Directorate (AFRL/HEA) newsletter in the article
"Combat
Lessons Learned Guide Warfighter Training Research and Development".
Page 4 mentions their A-10 full mission trainers (FMTs) that
were delivered to Combat Air Forces (CAF) units use MetaVR PC
IG hardware, runtime software, and database.
- September 15, 2003, DefenseNews
article, "Network-Centric
Warfare Hot Topic at DSEi". Although not cited by name,
the plasma display in the upper-right photo on page 28 shows
AEgis Technologies Group's BattleStorm helicopter simulator
using MetaVR visuals at the Defence Systems and Equipment International
Exhibition and Conference.
- August/September 2003, Training
& Simulation Journal article, "Urban
Seminar", pp.40-42. Describes the tools, tactics, and procedures
used for training the 1st Armored Division in urban warfare
for Operation Iraqi Freedom in Bagdad.
- Summer 2003, 7th ATC Training Journal article
"Urban
Seminar for 1AD training Maps Virtual Baghdad".
- June/July 2003, Training
& Simulation Journal article,"A Controlling Distance" pp.24-27.
This article is reprinted in the Intelligence,
Surveillance & Reconnaissance (ISR) Journal, September/October
2003, pp. 48-52.
- May 2003, Center for Army Training Techniques
article, "Exploring
an Approach to Training Observed Fire Procedures: The ModSAF
Call for Fire Trainer", which describes mission training
in which MetaVR systems are used in part.
- April 2003,
Military Training and Simulation News, "Training
for UAV Operations" pp.64-69.
- March 2003, Advanced
Imaging, "Modeling
& Simulation? Hollywood Fulfills Military Needs",
pp.10-13, 44.
- Winter 2002-2003, ETS
News, "The
future of aviation collective training in safe hands",
which reports on the benefits of coordinating and rehearsing
in simulation. MetaVR is not cited by name, but MetaVR visual
systems used by Combat Aviation Simulation Facility (CAVSIM)
are described.
- December 2002, Conceptual
Methods for Generation of Urban Terrain Data for Military Operations
in Urban Terrain (MOUT) report by U.S. Army Engineer Research
and Development Center on the process of urban terrain building,
with workflow steps containing use of MetaVR's WorldPerfect
and VRSG products.
- December 13, 2002, Boston
Dynamics press release, "MetaVR
Fields DI-Guy-Enabled Systems for Urban Warfare, Future Combat
Systems, and Forward Observer Training".
- December 2-8, 2002, DefenseNews,
"High-Tech
Games School U.S. Troops for New Foes", pp.32-34. Describes
simulation integration at U.S. Army's National Training Center
(NTC) at Ft. Irwin, CA.
- December 5, 2002, MSNBC coverage of the highlights
of I/ITSEC
2002 featured footage of MetaVR's
urban simulation
database.
- Spring 2002, ETS
News, "Up
and Away" report on JTC/SIL and new simulation technology
for the surveillance industry, p.29.
- October 2001, Unmanned
Vehicles, "Finding Their Muse", pp. 21-22.
- November 29, 2001, 4th
WAVE, Inc., MetaVR Releases Version 3 of Core Render Engine
Product.
- August 2001, Air Force Reserve Command release,
A-10 Full Mission Trainer Program Selects a Personal Computer-based
Image Generator.
- July 2001, ESRI
Users Conference Proceedings, GIS,
Virtual Reality and Real-Time Simulation.
- July 2000, Armed
Forces Journal International Training
& Simulation 2000, "David
And Goliath", pp. 8-9.
- February 2000, Proceedings from the Simulation
Technology and Training (SimTecT2000) Conference, held in
Sydney, Australia, from February 28 to March 2. In the paper
"Assessment of target detection in a synthetic environment",
MetaVR's visual system is cited as being used in DSTO's SERF
helicopter simulators for both out-the-window and sensor views
in combat simulation. The paper discusses the detection distances
of different target types measured in MetaVR's visual system
for out-the-window and night vision goggle views.
- 2000, Project Manager Combined Arms Tactical
Trainer online article, "PC-Based
Technology Invades Army Simulation". Discussion about how
PEO STRI is replacing legacy SIMNET systems with PC-based 3D
visualization solutions. MetaVR is cited as the vendor who provided
the upgrade to multi-channel PC-based IGs for the RWA simulators
at the Aviation Test Bed, Ft. Rucker, AL.
- December 1, 1999, The
IMAGE Society, Inc., MetaVR Chosen For Image Of Month.
- July 1999, The
Progressive, "The
Pentagon Goes to the Video Arcade", Vol. 63 No. 7 p. 27.
- April 1999, Images
Newsletter, "United Defense Team Crusader Adopts MetaVR
ChannelSurfer"
- December 1998, Military
Training Technology, "Simulation
Invasion: New PC-Based Technology Gained a Beachhead in Army
Simulation - and is moving out to conquer."
- December 1998, Military
Training Technology, "Doing What Can Get Done: At a US Army
mounted battle lab, simulation experts are exploring the outer
limits of desktop simulations."
- November 23, 1998 4th
WAVE, Inc., MetaVR
Gets DoD Award and Calls Out its Activities.
- November 21, 1998, Gamer's
Alliance, More On The Most Advanced PC Flight Simulator:
A Direct3D Screenshot.
- November 20, 1998, Gamer's
Alliance, The Most Advanced PC Flight Simulator.
- March 1, 1998, The
IMAGE Society, Inc., MetaVR Chosen For Image Of Month.
- November 17, 1997, PR
Newswire, MetaVR Featured In Voodoo2 Announcement.
- November 3, 1997 4th
WAVE, Inc., MetaVR
Selects Quantum3D Obsidian Realtime 3D Graphics Accelerators.
- November 3, 1997, PR
Newswire, MetaVR Selects Quantum3D Obsidian Realtime 3D
Graphics Accelerators For New PC-Based Image Generation Systems.
- October 21, 1997, Quantum3D ships 100SB board
- MetaVR first to ship systems with new board.
- August 1, 1997, The
IMAGE Society, Inc., MetaVR Chosen For Image Of Month.
- August 1, 1997, 4th
WAVE, Inc., 718.7 Company
Profile - MetaVR.
- July 14, 1997, Intel,
Gaming Community Joins Intel in Open Arcade Architecture Forum
-- MetaVR is cited as a founding member.
- April/May 1997, Real
Time Graphics, MetaVR Adapts PCs To DIS, Vol. 5, No. 9,
p. 14.
- March 1997, CGW Magazine, Modeling and Animation
Products.
- December 20, 1996, 4th
Wave MetaVR Announces Low-Cost Scene Generation System.
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