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MetaVR Provides Visual Systems for MUSE UAV Simulation Program

MetaVR provides the visualization software for the largest unmanned aerial vehicle (UAV) simulation program in the United States. The Multiple Unified Simulation Environment (MUSE)/Air Force Synthetic Environment For Reconnaissance And Surveillance (AFSERS) program provides the largest number of fielded simulation systems for training command and staff level training for UAVs. The MetaVR VRSG provides realistic simulation capability for UAV training packaged in a ruggedized deployable container for the MUSE and AFSERS programs.

Simulated UAV view of MetaVR's 3D terrain of Baghdad, rendered in VRSG. Click Zoom to see a high-resolution version of the image. Click the image itself to see a detail of the scene at street level.
Click to view street-level view of this scene.

MetaVR visual systems are used in multiple UAV programs, including Shadow, Pioneer, Global Hawk, and ducted fan micro-UAVs. UAV and Unmanned Aerial System (UAS) simulations based on MetaVR VRSG use Metadesic™ (patent pending) terrain database technology. Metadesic terrain is a true geocentric, round-earth representation that is free of error-prone projections used by most commercial image generators. Geocentric terrain is necessary to capture earth curvature and for accurate measurement of target positions. Metadesic terrain scales well to even global coverage datasets. With MetaVR's Metadesic geometry and compressed texture paging technologies, the terrain database extent is limited only by disk storage capacity.

The MUSE/AFSERS simulation has evolved into a general intelligence collection platform simulation for airborne collection systems with electro-optical (EO), infrared (IR), and synthetic aperture radar (SAR) payloads. The MetaVR MUSE VRSG system provides the visualization system component for MUSE that generates synthetic payload scene video and/or imagery of the 3D battlefield with simulated target entities. This video and imagery is subsequently fed to a tactical or generic UAV/intelligence platform control station where operators perform air vehicle and payload control functions, and an air vehicle and datalink simulation.


A screenshot of GV3.0 output of decoded VRSG's MPEG stream and embedded UAV metadata.

MetaVR recently expanded its real-time MPEG recording feature to include UAV KLV metadata multiplexed into an MPEG2 transport stream. Tactical exploitation systems can use this streaming MPEG feed to visualize sensor payload imagery in real time and extract the UAV metadata. The metadata editor GV 3.0 is an example of a system that can decode VRSG's MPEG stream and embedded UAV metadata. A screenshot of GV output with metadata is shown above. The MPEG stream can be transmitted live over UDP, or streamed to a file for later playback. The MPEG encoding and metadata multiplexing runs as a plugin for VRSG on the same computer. The plugin requires no extra hardware, software, or cost beyond a VRSG 5.4 license. MetaVR is currently using MISB EG 0104 as a reference for the UAV KLV data.

UAS simulation training at Ft. Huachuca, using MetaVR VRSG.
Simulation training in the classroom at Ft. Huachuca, AZ, on the Shadow TUAV Ground Control Station embedded trainer using VRSG.


The image below shows a ruggedized container-based system that is designed such that it can be palletized and airlifted to training exercises in the field on short notice and can survive the journey and the training scenario under harsh environmental conditions. MUSE unmanned training systems are deployed for overseas training exercises.

Ruggedized container-based MetaVR visual system.
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