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MetaVR VRSG Provides Visuals for JTAC Simulation The US Air Combat Command (ACC) has started fielding MetaVR visuals in JTAC-TACP/Operational Simulation Suite (J-T/OSS) systems used for JTAC training. The J-T/OSS, which is used at the US Air Force’s Distributed Mission Operations Center (DMOC) at Kirtland Air Force Base (AFB), is being fielded as an interim solution for the Joint Terminal Attack Controller Training Rehearsal System (JTAC TRS). Recently Kirtland AFB, which has used MetaVR Virtual Reality Scenario Generator™ (VRSG™) for networked DMO exercises since 1997, received 17 additional VRSG licenses for use in J-T/OSS systems; 11 of the licenses will be installed at several Air Support Operations Squadron (ASOS) sites. The J-T/OSS consists of 5 VRSG channels including an out-the-window view (OTW), 3 channels that emulate the view in handheld command and control (C2) devices including the M22 binoculars, the Mark VII laser range finder and the GLTD II laser target designator, and a single AAR/stealth channel. VRSG also provides a UAV-produced ROVER feed for the J-T/OSS through the Air Force Synthetic Environment for Reconnaissance and Surveillance (AFSERS). VRSG is approved by the Air Combat Command (ACC) as a system trainees can use to complete JTAC simulator-based terminal attack control requirements. With this approval, issued in 2009, the training hours JTACs spend using VRSG contribute to approved simulator training credits for terminal attack control requirements. *
In 2009 Air National Guard JTACs developed their own desktop close air support training simulators in which soldiers use MetaVR VRSG in a first person shooter mode with a gamepad as the navigation device. Working in the JTAC mode of VRSG’s First Person Simulator™ (FPS), a trainee sees targeting and designating symbology similar to what the operator would see in a range finder or laser designator. Collaborating with other players in a simulated close air support (CAS) exercise through the Distributed Training Operations Center (DTOC) for Distributed Mission Operations, while using the MetaVR software's game-like interface, a JTAC trainee at the desktop can simulate walking and using binoculars and designator devices, while interacting and communicating with others such as a pilot via a simulated radio over the network. The JTAC trainee views a UAV feed provided by VRSG through a ROVER, while locating common reference points for carrying out a mission and laser designating a target. The STANAG 4096-compliant EG 0601.1 and MISB 0104.5 metadata encoding in the VRSG real-time video stream stimulates the fielded ROVER hardware as if it was receiving telemetry from a real ISR asset such as a UAV.
Trainees can call out target coordinates through a voice interface on a simulated radio over the network. VRSG also transmits a laser designator protocol data unit in DIS format that can be read by other simulators on the network to simulate a digital hand-off of coordinates. The service-developed Air National Guard JTAC simulator it helped provide the basis for the approval by ACC to allow MetaVR software to be used for simulated JTAC training. MetaVR's Afghanistan virtual terrain, shown in several images on this page, is optimized for ground attack training missions in JTAC simulation, such as A-10 missions.
Using subject matter experts, the DTOC develops and maintains a series of training scenarios that create simulated threats on the network for the Air National Guard sites. It also creates a Multiple Unified Simulation Environment/Air Force Synthetic Environment for Reconnaissance and Surveillance (MUSE/AFSERS) simulated UAV camera video feed that the Air National Guard uses to jointly simulate a close air support mission on geospecific terrain that correlates across both facilities' simulation applications. The JTAC simulations are fully interoperable with the A-10 Full Mission Trainers, F-16 Air National Guard simulators, the MUSE/AFSERS program, and the Army National Guard TUAV trainers, as well as others. Approximately 30 ASOS sites in the US and overseas use VRSG for JTAC training in FPS JTAC mode and via a regeneration station. Networked environments that do not have the bandwidth to handle VRSG’s streaming MPEG (simulated UAV camera video feed) directly, set up a UAV regeneration station to capture the streaming MPEG of the VRSG-simulated UAV camera payload video in the form of data packets. These data packets are then regenerated as video, and streamed to another device on a local network, such as a ROVER.
The Grayling Air Gunnery Range uses one of these dome systems with its JTAC simulator in conjunction with the Human Effectiveness Directorate studies on JTAC simulator training. The Grayling Range trains more than 200 JTACs and Joint Fires Observers from the Air Force, Army, Navy, Marines and coalition nations each year using live and simulated training.
At the Grayling Range, MACE is used to create contested environments for their JTAC training mission. MACE can simulate an entire Integrated Air Defense System and/or provide constructive blue forces, and includes both Call-for-Fire (CFF) and 9-Line interfaces for rapidly assignment of constructive entities to CFF/CAS roles within the distributed simulation. Users can also take control over constructive aircraft and fly them with a pilot-in-the-loop using MACE's HUD overlay for VRSG. MACE can simulate an entire Integrated Air Defense System and/or provide constructive blue forces, and includes both Call-for-Fire (CFF) and 9-Line interfaces for rapidly assignment of constructive entities to CFF/Close Air Support roles within the distributed simulation. Users can also take control over constructive aircraft and fly them with a pilot-in-the-loop using MACE's HUD overlay for VRSG. Together, BSI MACE and MetaVR VRSG provide standalone CAS training. The Grayling Range is a testbed for the Air Force Research Laboratory, 711th Human Performance Wing, Human Effectiveness Directorate's Warfighter Readiness Research Division in Mesa, AZ, which has installed the JTAC dome at Grayling to study training using live controls versus training that incorporates both live controls and simulation. Among other technologies used for JTAC training is the JTAC TRS prototype with its virtual trainer dome. The dome environment provides the JTAC operator with a fully immersive simulation that attempts to replicate what the soldier will see with the unaided eye in the real world. All visual cues that the trainee would see in the real world are simulated in the dome.
The JTAC TRS prototype, developed at AFRL in Mesa, provides a high-fidelity, fully immersive, realistic training and rehearsal environment with real-time sensor, simulator, and database correlation. Its primary focus is to provide a persistent total air-ground virtual training environment for networked air/ground training and mission rehearsals. This prototype system is used to train both JTAC and combat air crews assigned to accomplish complex missions in close proximity to ground forces. The JTAC TRS prototype connects to distributed mission operations networks to enable geographically separated high-fidelity close air support platforms and JTAC and CCT teams to train together. Additionally, the JTAC TRS enables operators to conduct Joint Close Air Support (JCAS) training and mission rehearsal using tailored, dynamic scenarios that are relevant to mission tasking.
The JTAC TRS protoype, built by Lockheed Martin, uses 19 VRSG channels, 14 of which are for the dome itself. There are 7 VRSG channels for 360-degrees around the bottom half of the dome, and another 7 channels for the top half of the dome. The remaining VRSG channels are used for various emulated hand-held command and control (C2) devices inside the dome (binoculars, laser range finders, and so on), a sound channel, and a single AAR/stealth channel. The simulator is a high fidelity, realistic, fully immersive, real-time visual environment with sensor, simulator, and database correlation. The DIS/HLA compliant system interoperates with legacy systems and provides the capability to network with other air and ground simulators, including simulators of the A-10 program. * The information on this web page is not an endorsement by the Air Combat Command or the Air National Guard of MetaVR products. |
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