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MetaVR Technology Used in Littoral and Underwater
Simulations
The latest release of MetaVR
Virtual Scene Generator™ (VRSG™) contains features that
support simulation in the geographic shore line region (littoral) to
include the sea floor, water and coast line. Version
5 features include wave animation, sky model reflection, realistic
underwater visibility, and sea-floor terrain compiled with bathymetric
data.

In the field, VRSG is currently being
used by the Navy in submarine and undersea warfare systems. Initial
proof-of-concept work modeled the Narragansett Bay and the Naval
Undersea Warfare Center (NUWC) test range to provide a visualization
solution for live platform and sensor monitoring in the test range,
and to offer a virtual environment for modeling and simulation applications.
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Upcoming plans include use of MetaVR VRSG within
the Navy’s
undersea modeling and simulation framework in a variety of Distributed
Network System scenarios. The visualization component provides greater
insight into the scenarios and could include a variety of future
platform concepts such as acoustic sensors, unmanned vehicles, and
weapons. |
| One goal of the scenarios is to investigate the
impact of unmanned systems on human performance in dynamic operational
environments which present challenges and risks to both the human
operator and unmanned systems. The Navy is developing tools for
scenario-driven, adaptive interfaces that will facilitate the development
of optimal utilization and management of unmanned systems. |
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Distributed networks of autonomous, unmanned systems
are designed to increase data collection capacity and enhance situational
awareness to the decision maker. The complexity of unmanned systems,
however, presents challenges to the decision maker. Visual simulation
can help address these problems in the early stage of system design
and in training; ultimately it can help to optimize mission performance
in the battlespace. |


VRSG screen captures from a MetaVR scenario using sea entities, characters
and an oil platform from MetaVR's 3D
content libraries. Click an image to view a high-resolution version
of the image.
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