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MetaVR VRSG Provides Visuals for AAR in T-1A Combat Systems Officer Training

The U.S. Air Force's T-1A Combat Systems Officer (CSO) training station at Naval Air Station (NAS) Pensacola, FL, uses 21 MetaVR Virtual Reality Scene Generator™ (VRSG™) licenses to provide the visuals for its 3D After Action Review (AAR) and debrief components.

The T-1A is a medium-range, twin-engine jet trainer used in USAF specialized undergraduate pilot training (SUPT) for students selected to fly strategic/tactical airlift or tanker aircraft. Camber Corporation modified the T-1A aircraft to include the CSO training station. This modified T-1A aircraft, tailored to meet the specific training requirements of the CSO mission, is part of the U.S. Air Force’s Air Education and Training Command (AETC) redesign of the current Navigation/Electronic Warfare Officer training pipeline. During CSO training in Pensacola, FL, students incorporate electronic warfare skills, advanced navigation, and air-to-air intercepts into actual aircraft training missions in order to teach aviators the skills they need to operate complex weapon systems critical to the Air Force mission.

On the left is MetaVR VRSG real-time simulation scene of three T-1A aircraft entities parked by a hangar on the virtual VT Air National Guard airfield. All models are from MetaVR's 3D content libraries. On the right is a photograph of three T-1A aircraft taken by Capt. Kenny Hamlett.
MetaVR T-1A entities on virtual VT ANG airfield at BTV airport. Photograph by Capt. Kenny Hamlett.
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The T-1A aircraft has been upgraded with a suite of simulated sensors (Radar, Radar Warning Receiver, Electronic Support Measures), countermeasures (flares, chaff), and weapon systems for two students. Provisions for two instructors are also provided, enabling them to oversee the student actions, introduce faults into the simulated systems, and insert tactical and weather scenarios into the simulated environment. The debrief capability, with VRSG-driven visuals, enables instructors to review the flight with the student in a classroom or office environment.

MetaVR VRSG used in Battlespace Simulations' Air Combat Environment (ACE) for mission playback in the T-1A CSO upgrade program. Image courtesy of Battlespace Simulations, Inc.
BSI ACE rendered in MetaVR VRSG.

In this training system, the 21 MetaVR VRSG channels operate as a component of Battlespace Simulations’ Air Combat Environment (ACE) used in the T-1A CSO upgrade program. This physics-based, high-fidelity air combat mission rehearsal simulation system provides combat aviators training for navigation and situational awareness.

MetaVR VRSG real-time rendering of SA-20 Tombstone and SA-20 Gargoyle entities on virtual terrain. The entities are from MetaVR's 3D content libraries.
MetaVR VRSG real-time rendering of SA-20 Tombstone and SA-20 Gargoyle entities on virtual terrain.

One feature of the VRSG AAR capability is that it provides the context of the exercise by showing the actual radar and SAMS platforms in the replay so that one can learn to identify the target, and in a flyover distinguish it from the terrain below.

ACE, interoperable with Total Immersion Software's RealWorld family of simulations, simulates Integrated Air Defense System (IADS) activity down to the pulse level. Used as a standalone simulation or in a networked or distributed environment, ACE has a large order of battle, including:

  • Early warning, acquisition, target tracking radar sites
  • Surface to air missile sites
  • Blue and red aircraft and air-to-air missiles

ACE CSO with included EW and Nav instruments. VRSG (shown in the center) is rendering a geospecific training database and simulating (playing back) activity of a mission rehearsal. Image courtesy of Battlespace Simulations, Inc.

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