MetaVR News Volume XII, Issue 4 December 3, 2008 http://www.metavr.com/ MetaVR creates 3D real-time environments that provide the fidelity of geospecific simulation with game quality graphics and performance. In this issue: 25.A - MetaVR Visuals for A-10 Full Mission Trainers 25.B - Unmanned Embedded Visual System Trainers use of MetaVR Software 25.C - XCTC Program Urban Operations use of MetaVR Software 25.D - MetaVR Technology at Multiple Locations at I/ITSEC 2008 ----------------------------------------------------------------------- 25.A MetaVR Visuals for A-10 Full Mission Trainers A recent purchase of 77 MetaVR Virtual Reality Scene Generator (VRSG) software licenses for use by the U.S. Air Force at the Air Force Research Lab in Mesa, AZ, brings the total number of sales of VRSG licenses to 209 for the A-10 Full Mission Trainer (FMT) program. The U.S. Air Force has been using MetaVR's real-time 3D visualization software since 2001 to equip new and existing sites with networked training systems that train U.S. pilots for close air support missions in conjunction with the Joint Terminal Attack Controller (JTAC) simulators. http://www.metavr.com/products/vrsg/vrsgoverview.html http://www.metavr.com/casestudies/a10.html http://www.metavr.com/casestudies/jtac.html ----------------------------------------------------------------------- 25.B Unmanned Embedded Visual System Trainers use of MetaVR Software In 2008, AAI Corporation purchased 129 additional MetaVR real-time 3D visualization licenses to support rendering synthetic camera payload video in the training component of their Ground Control Stations (GCS). In total, AAI has purchased 328 MetaVR VRSG licenses since 2002 for the Hunter, Shadow Tactical Unmanned Aerial System (TUAS), and Warrior Extended-Range Multi-Purpose (ERMP) unmanned aerial systems to support the U.S. Army and the Army National Guard units. (As described below in item #25.D, the Shadow TADSS will be demonstrated at I/ITSEC 2008.) http://www.metavr.com/casestudies/TUAV.html http://www.aaicorp.com/ ----------------------------------------------------------------------- 25.C XCTC Program Urban Operations use of MetaVR Software In 2008, MetaVR delivered to SRI International an additional 10 VRSG licenses to use in the eXportable Combat Training Capability (XCTC) program. This sale brings the total number of VRSG licenses used in the XCTC training program since 2005 to 32. The XCTC program uses VRSG to monitor the movements of soldiers in tactical exercises in its portable pre-deployment battlefield training systems. SRI, as part of XCTC, has also used VSRG licenses for use by the Joint Training Experimentation Program (JTEP). (As described below in item #25.D, the After Action Review (AAR) capability of the XCTC program will be demonstrated at I/ITSEC 2008.) http://www.metavr.com/casestudies/xctc.html http://www.sri.com/ http://www.campatterbury.in.ng.mil/xctc.htm http://www.jtepforguard.com/ http://www.arguard.org/PublicAffairs/index.asp?id=news/2008/06/Illinois_XCTC.htm ----------------------------------------------------------------------- 25.D MetaVR Technology at Multiple Locations at I/ITSEC 2008 MetaVR will exhibit its products and technology in Booth #1639 at the annual Interservice/Industry Training, Simulation and Education Conference and Trade Show (I/ITSEC), December 1-4, 2008, at Orange County Convention Center, Orlando, FL, USA. MetaVR will showcase several new features and enhancements in the forthcoming release of Virtual Reality Scene Generator (VRSG) version 5.5 within several demonstrations, such as: - New Vermont database, which features a highly detailed inset area of the VT Air National Guard (ANG) base facilities and airfield at the Burlington International Airport. Demonstrations will include landing and takeoff sequences at night with geospecific lighting of buildings and runway lights. All site-specific building models were created with textures derived from high-resolution photographs taken at the site. - New urban crowd scenario, which takes place on MetaVR's Baghdad data- base. The scenario depicts two mobs confronting a U.S. Army roadblock and demonstrates 280 characters rendered simultaneously in a scene. Part of the scenario involves identifying insurgents within a mob via a simulated UAV payload. - Urban operations on a new geospecific Afghanistan terrain database of a village south of Kabul. The database, built with MetaVR's Terrain Tools for ESRI ArcGIS from 1,120 square km of 60 cm source imagery, features a detailed 2 x 2 km terrain inset of the village of Hairabad, located in the southern part of the Kabul province. The virtual village has over 100 custom-built 3D structures that match the building footprints, roads, and courtyards found on the source imagery. MetaVR will also demonstrate its Terrain Tools extension for ESRI ArcGIS Desktop 9. The software enables users to turn geospatial data into real- time 3D terrain from within their GIS software. The resulting whole-earth terrain in MetaVR's Metadesic format can be rendered in VRSG. Many of MetaVR's database demonstrations will contain 3D character animation and substantial cultural feature assets from MetaVR's 3D model libraries. In its booth at I/ITSEC, MetaVR will host two of its business partners. Simthetiq, a provider of military models, will demonstrate the cross-platform capability of its model library by showing its models running in different game and simulation engines. VR Group will demonstrate three scenarios with its Modular Tactics Training System (MTTS). The scenarios will depict convoy training in an Afghanistan village, helicopter tactics training, and Forward Air Controller (FAC) training. MetaVR technology will also be demonstrated by other exhibitors at I/ITSEC. Booth #839 - ZedaSoft will demonstrate VRSG on three simulators and one laptop system: their Portable Simulator Desktop system configured with 6 VRSG channels, a virtual helicopter simulator running 3 VRSG channels, a remote gunner station simulation kiosk with 2 VRSG channels, and a laptop computer with 1 VRSG channel. Booth #525 - Christie Digital Systems will demonstrate VRSG integration on a 4-channel system. The demonstration of a simulated F-16C flight over MetaVR's new Vermont database will feature 4 Matrix S+2K projectors and a 4-facet Wide Angle Single Pilot (WASP-II) display. Booth #1923 - The Air Force Research Lab will use MetaVR visuals to generate simulated UAV payload video as part of a AFSERS/MUSE UAV simulation. VRSG's streaming MPEG capability with embedded KLV MetaData will be used to feed payload video to a handheld ROVER device. Booth #131 - PEO-STRI will demonstrate the Shadow TADSS training suite built for the National Guard Bureau, which uses VRSG for its visuals in its Shadow crew trainer. Each Shadow crew trainer features two simulated One System Ground Control Stations, a role player, and a ground crew launch and recovery station controlled by an integrated instructor/operator station. Booth #2415 - AAI will use MetaVR visuals for their Aerosonde UAS trainer. Aerosonde North America operates the Aerosonde UAS in support of research, development, and weather forecasting requirements of U.S.- based customers, including the U.S. Air Force, the National Oceanic and Atmospheric Administration, and NASA. Booth # 4230 - SRI International will use MetaVR visuals for its demonstration of the AAR capability of the XCTC program. The AAR will show recorded exercises from August 2008 of the Oregon National Guard training in Boise, Idaho. Booth #2301 - Cubic Defense Applications will conduct off-site demonstrations using MetaVR visuals and a high-definition video solution. Their immersive training environment, using 19 VRSG channels, will feature ground convoy, dismounted warrior, Call-for-Fire, and Engagement Skills Training (EST) Plus simulations. Booth #920 - SimAuthor will demonstrate FlightViz VR, the company's latest application for analysis and 3D visualization of aircraft and simulator flight data. In partnership with MetaVR, SimAuthor has integrated VRSG with its FlightViz product. For pilot training and mission readiness, FlightViz provides real-time 3D visualization and analysis of flight data in a variety of formats: navigation charts, graphical and table formats, and 3D real-time visualization for easy replay and review of flight data. Booth #3245 - Immersive Display Solutions will demonstrate MetaVR's VRSG software on an ImmersiveDome 200H-SX3 system. VRSG will be integrated with the OmniMAP geometry correction library to provide spherically-correct imagery. http://www.metavr.com/iitsec2008.html http://www.metavr.com/technology/vang.html http://www.metavr.com/casestudies/baghdadviews.html http://www.metavr.com/casestudies/usaf_tps.html http://www.metavr.com/downloads/SimAuthor_MetaVR_VermontTerrain.wmv http://www.iitsec.org/ http://www.simthetiq.com/ http://www.vrg.eu/index-en.php http://www.zedasoft.com/ http://www.christiedigital.com/AMEN/Markets/Simulation/ http://www.mesa.afmc.af.mil/ http://www.cubic.com/cda1/index.html http://www.simauthor.com/ http://immersivedisplayinc.com/ ----------------------------------------------------------------------- This electronic newsletter may be redistributed without restriction in any format as long as the contents are unaltered. Previous issues of MetaVR News can be found at http://www.metavr.com/aboutus/newsarchive.html. Copyright 2008, MetaVR, Inc. 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