MetaVR, Inc.

MetaVR News Volume XVI, Issue 3 December 4, 2012
  http://www.metavr.com/  

 

MetaVR creates 3D real–time environments that provide the fidelity of geospecific simulation with game quality graphics and performance.

In this issue:
37.A – MetaVR Visuals Chosen for Multiple JTAC Simulation Programs
37.B – KC-135R ANG Boom Operator Simulator to Use 119 MetaVR VRSG Licenses
37.C – Pathfinder Systems Dutch Door Gunnery Simulator to use MetaVR Visuals
37.D – Veraxx uses MetaVR Visuals With N-PSI Terrain in USMC Network Exercise
37.E – MetaVR Wins Innovation Award in MT2’s Annual Top Simulation Awards
37.F – MetaVR at I/ITSEC
 


  JTAC MVRIII 37.A

MetaVR Visuals Chosen for Multiple
JTAC Simulation Programs

MetaVR recently sold 14 Joint Terminal Attack Control (JTAC) simulators to the U.S Air Force Special Operations Command (AFSOC) and the Air Combat Command (ACC). Nine desktop and portable JTAC simulators were sold to AFSOC with initial fieldings at Hurlbert Field, and five systems to be delivered to the Nellis Air Force Base JTAC Schoolhouse. In addition, six desktop JTAC simulators have been sold to the U.S. Air Force Distributed Mission Operations Center (DMOC) at Kirtland Air Force Base for version 2 of its JTAC-TACP/Operational Simulation Suite (J-T/OSS), to bring the total recent sales of JTAC simulators to the U.S. Air Force to $2.3 million.

In a related effort, MetaVR was chosen by the Air National Guard to be the visual system for its Advanced Air National Guard Simulation (AAJTS) prototype system. MetaVR real-time 3D visuals will be used on the first two full-up 4-meter dome configurations of the JTAC simulator. The 240-degree horizontal x 100-degree vertical partial-dome displays are produced by Immersive Display Solutions. The AAJTS simulators will be delivered to the Air Education and Training Command (AETC) at Randolph Air Force Base. (The Air National Guard will demonstrate a trade-show version of the AAJTS at I/ITSEC, as described below in item #37.F.)

These sales follow the accreditation of MetaVR’s JTAC simulation system, developed jointly with Battlespace Simulations. This simulation system was recently granted accreditation by the Joint Fire Support Executive Steering Committee for JTAC training. This simulation system is accredited for types 1, 2, 3 for both day and night, and for laser target designation with simulated military laser, in accordance with the JTAC Memorandum of Agreement. Type 1 accreditation requires either a head-mounted display (HMD) or a 220+ degree FOV dome display.

The JFS ESC accreditation applies to any simulator that uses MetaVR's Virtual Reality Scene Generator (VRSG) version 5.7 or greater and Battlespace Simulations’ Modern Air Combat Environment (MACE) version 1.0; such simulators include the AFSOC JTAC trainer, AAJTS, JFIRES, J-T/OSS, and JTAC-TRS systems.
 

http://www.metavr.com/casestudies/jtac-dmoc.html
http://www.metavr.com/downloads/AFSOC-Sim-Accreditation-Final-Report-23Jul12.pdf
http://www.bssim.com/modern_air_combat_environment_mace.html
http://www.immersivedisplayinc.com/
 


  BOSS Training 37.B

KC-135R ANG Boom Operator Simulator
to use 119 MetaVR VRSG Licenses

MetaVR recently delivered VRSG real-time licenses for the initial production of the KC-135R Air National Guard Boom Operator Simulator System (BOSS) to FAAC Inc., part of Arotech Corporation’s Training and Simulation Division. The total BOSS production run will consist of 17 simulators, each with seven MetaVR software licenses, for a total of 119 licenses over the two-year production period of the aerial refueling simulator.

This fully immersive DMO-capable boom operator trainer is fitted within a high-fidelity KC-135R aircraft replica. The training system consists of a boom operator’s pod, associated operating systems, 4-channel image generation and projection systems, instructor operator station, physics-based tanker and receiver models, threat environment generation station and ARCNet Gateway. Fully qualified boom operators at 17 ANG KC-135R flying units will use the eventual production BOSS for continuation training, mission qualification, up-grade training, currency training, and mission-rehearsal DMO training through the ANG DTOC.

As part of the delivery, MetaVR provided 4-meter Metadesic terrain tiles of North America 3D terrain enhanced with cultural lighting in the area of the aerial refueling track 400 North South. This area of interest extends from the Texas panhandle to eastern Colorado, and the terrain features over 340,000 cultural lights points that are geospecific to actual road networks.
 

http://www.metavr.com/technology/aerialrefueling.html
http://www.arotech.com/pr/2012/pr18062012.shtml
http://www.faac.com/news/news_06_18_2012.html
 


  CH47D-NL 37.C

Pathfinder Systems Dutch Door Gunnery Simulator
to use MetaVR Visuals

Pathfinder Systems, Inc. is purchasing nine visual systems for a helicopter Door Gunner Simulator it is building for the Government of the Netherlands, Defence Material Organisation. The simulator will support the training of aircrew for CH-47D, Aerospatiale Cougar, and NH-90 aircraft. The semi-automated forces for the networked simulator will be provided by Battlespace Simulations’ MACE.

With the delivery of nine rackmount visual systems, MetaVR will build and deliver 3D terrain of all of the Netherlands, from source imagery provided by the Dutch government. Terrain areas of interest will be built at higher resolution, such the Cornfield (Vliehors) Shooting Range, which will include major target models on the live fire range. MetaVR Terrain Tools for ESRI ArcGIS will be used to construct the terrain, which will then have unlimited redistribution rights to other Dutch simulator programs free of additional charge.

MetaVR will also deliver three high-resolution models of the CH-47D with Dutch markings and a rear-deck gun, the Aerospatiale Cougar, and the NH-90 aircraft. Pathfinder Systems will feature MetaVR visuals in its helicopter simulator at I/ITSEC as described below in item #37.F.
 

http://www.metavr.com/
http://www.pathfindersystems.com/news/
http://www.bssim.com/
 


  Shadow Camera 37.D

Veraxx uses MetaVR Visuals With N-PSI Terrain
in USMC Network Exercise

Recently, MetaVR delivered a terrain database of the West Coast compiled from a Naval Aviation Simulation Master Plan (NASMP) Portable Source Initiative (N-PSI) dataset to Veraxx Engineering Corporation for use in a proof-of-concept for networking multiple simulators using disparate image generation devices. The USMC MetaVR image generator-based RQ-7B Shadow trainer was successfully networked with a Quantum3D IG-based USMC AV-8B Harrier simulator while laser designation of target coordinates were passed from the UAV to the Harrier.

The purpose behind this proof-of-concept is the USMC intent to network the Shadow trainer with multiple trainers on the Aviation Distributed Virtual Training Environment (ADVTE) network, with simulators using multiple and varied image generators.

As part of this delivery, MetaVR provided nine new high-resolution aircraft and radar vehicle models (ranging from 14,000 to 40,000 polygons, with 6-9 LODs), some with alternate paint schemes. These models were built in partnership with EdgedSign and have full redistribution rights on the USMC Tactical Environment Network (TEN) threat system, used by the USMC for aviation training.

Using its Terrain Tools for ESRI ArcGIS, MetaVR staff built a 486-geocell correlated database of the West Coast in its Metadesic round-earth format from the N-PSI source. The terrain was 16 meters resolution overall with insets of 4 meter, 1 meter, and sub-meter resolution imagery of areas of interest, such as Yuma Proving Grounds, Camp Pendleton, 29 Palms, Yodaville Urban Target Complex, 6 primary airfields, and 26 secondary airfields and landing zones. In addition, some 500 geotypical database cultural assets (general culture such as buildings and trees, airfield culture such as terminals, controls towers, hangars, lights, markings, and runway models) were converted from OpenFlight to MetaVR’s model format using MetaVR’s OpenFlight converter tool.
 

http://www.metavr.com/casestudies/uas_sim.html
http://www.metavr.com/technology/metadesic.html
http://www.metavr.com/products/terraintools/terraintools.html
http://www.veraxx.com/
http://www.acq.osd.mil/se/docs/CNA_final.pdf
http://www.edgedsign.com/
 


MT2 Award 2012 37.E
 

MetaVR Wins Innovation Award in MT2’s Annual
Top Simulation Awards

MetaVR is again featured in KMI Media’s Military Training and Technology (MT2) magazine’s 2012 selection of Top 100 Simulation and Training Companies, published in the magazine’s October 2012 issue. MetaVR’s award for "Innovation" marks the company’s tenth year in winning a Top Simulation Company award from the publication.
 

http://www.metavr.com/
http://www.kmimediagroup.com/files/2012_MT2_Top_Companies.pdf
 


  I/ITSEC 2012 37.F

MetaVR at I/ITSEC

MetaVR is exhibiting its products and technology in Booth #1229 at the annual Interservice/Industry Training, Simulation and Education Conference and Trade Show (I/ITSEC), December 3 - 6, 2012, at the Orange County Convention Center, Orlando, FL, USA.

MetaVR will showcase features and enhancements in VRSG, 3D terrain, and 3D models. Demonstrations in the MetaVR booth will include:

  • JTAC training simulator: MetaVR and two of its business partners, Immersive Display Solutions and Battlespace Simulations, will demonstrate JTAC simulation scenarios featuring the JTAC Immersive System, a collaborative effort of the three companies. The system’s 3-meter dome provides 220-degree horizontal FOV and 90-degree vertical FOV in a small form factor, transportable, hemispherical display of simulated geospecific real-time 3D terrain. The flexible 6-channel training system combines the ability to train in an immersive transportable dome with functionality analogous to that currently used in desktop JTAC simulation configurations using VRSG.
     
    This JTAC simulator was recently granted accreditation by the Joint Fire Support Executive Steering Committee (JFS ESC) for JTAC training. This privately funded commercial-off-the-shelf simulator is accredited to replace live controls (types 1, 2, 3) for both day and night, and for laser target designation with a simulated military laser designator, in accordance with the JTAC Memorandum of Agreement. Type 1 accreditation requires either a 220+ degree FOV dome display or a head-mounted display (HMD).
     
    Demonstrations on this accredited simulator will include complex pilot-in-the-loop close-air-support scenarios (such as 5-Line and 9-Line and Call-for-Fire) taking place on MetaVR’s virtual Afghanistan terrain, generated from Battlespace Simulations' MACE software running on the immersive pilot/role-player station. MACE includes realistic, flyable flight models and a HUD overlay for VRSG to help the operator put bombs (or guns) on target. The demonstrations will also includean emulated laser range finder device with InterSense’s InertiaCub tracker.
     
  • Demonstrations on the company’s Afghanistan terrain include a simulated close air support mission set west of the geospecific modeled village of Khairabad, and on the edge of a newly modeled forward-operating base that was created with MetaVR’s new VRSG Scenario Editor (described below). Character movements on the ground were scripted in VRSG Scenario Editor as well. The mission itself, spanning eight square miles, was created using Battlespace Simulations’ MACE, and the A-10 and UAV entities are flown by the pilot/role player in real time. The scenario involves multiple action scripts triggered to execute when events occur. Shown with eight different pre-set and real-time viewpoints in a DIS playback, the demonstration features a technique called DISdubbing, which uses multiple instances of Battlespace Simulations’ DIScord to overlay new activity on top of previous mission data, creating a complex scenario that simulates the kind of dense activity and multiple views and participants of an actual real-life mission.
     
  • Preview of new VRSG DirectX 11-based Scenario Editor: Preview of MetaVR’s new scenario-creation and editing tool, currently in beta-test release, with a public release planned for Q1 2013. This tool, with its game-like interface, enables users to create real-time 3D content and entity based scenarios for play back within VRSG.
     
  • Preview of new VRSG IR capability: Demo in a 24-hour physics-based diurnal cycle on the company’s Afghanistan 3D terrain, featuring new sensor modeling that will be included in the forthcoming release of VRSG version 5.8. The key feature of this new IR capability, developed and licensed in collaboration with Technology Service Corporation (TSC), is the real-time computation of the IR sensor image directly from the visual scene, with no off-line prior computation or data storage requirements. This real-time model combines automatic material classification of visual RGB imagery, and a physics-based IR radiance and sensor model. TSC will join MetaVR in the booth to conduct VRSG’s IR demonstrations.
     
  • 1-meter resolution geospecific 3D terrain of North America: MetaVR’s terrain in its Metadesic round-earth format, features 1 mpp natural color imagery obtained from the Simulator Database Facility (SDBF) at Kirtland Air Force Base, distributed for US government simulation training only, including high-resolution imagery ranging from 0.24 to 0.50 mpp for several urban areas and most US military installations. Demos to include F-16 takeoff, flight, and landing sequences over high-resolution areas built up with cultural content such as Luke Air Force Base, Nellis Air Force Base, Ft. Worth Naval Air Station Joint Reserve Base/Carswell Field, Homestead Air Reserve, and VT Air National Guard facility at Burlington International Airport. Many of these high-resolution areas with cultural content were developed and delivered as part of sales of VRSG licenses to several F-16 training sites around the US.
     
  • Showcase of hundreds of new models recently added to MetaVR’s 3D content libraries.

Many of MetaVR’s database demonstrations will contain 3D character animations and substantial cultural feature assets from MetaVR’s 3D content libraries. MetaVR will also demonstrate MetaVR Terrain Tools for ESRI ArcGIS, which enables users to turn their geospatial data into real-time 3D terrain from within their GIS software. The latest release features support for cut-and-fill linear and areal features, as well as a browser-based distributed terrain-build management system.

MetaVR technology will also be demonstrated by other exhibitors at I/ITSEC:
  • AAI will demonstrate in Booth #2467 a partial Shadow Crew Trainer mobile classroom, with VRSG generating the simulated UAV camera payload. VRSG will also be featured as the visuals in AAI’s demo of its T25 Simulator for Electronic Combat Training (SECT) system.
     
  • Air National Guard Trainer Development will demonstrate in Booth #1963 a 10-channel JTAC training system on a 4-meter dome running MetaVR IGs with additional IGs for the Instructor Station, emulated equipment, stealth viewer, and F-16 pilot station with cockpit replica. This system is a trade-show version of the Air National Guard’s Advanced JTAC Training System (AAJTS) described above in item #37.A.
     
  • Christie Digital Systems will conduct in Booth #2549 a side-by-side demonstration of 60 Hz and 120 Hz projected VRSG scenes on MetaVR’s Vermont terrain, illustrating the accuracy and clarity of increased display update rates. Higher update rates, such as the 120 Hz in the demo, offer sharper images with reduced motion artifacts. The display is powered by two dual-input Christie Matrix StIM LED projectors.
     
  • ImmersaView will demonstrate in Booth #301 MetaVR visuals and Afghanistan terrain on its curved display screen. The demo will also feature ImmersaView’s SimVisuals geometry correction software, and Vadaar After Action Review/video processor suite.
     
  • Pathfinder Systems will demonstrate in Booth #2913 a helicopter door gunnery simulator. The cabin for the display represents the front portion of a UH-60 cabin with a window mounted M240 machine gun (provided by ACME worldwide). The demo simulator is based on Pathfinder Systems’ mobile trainer for the UH-60 and CH-47 aircraft, which interoperates with the Army’s Aviation Combined Arms Tactical Trainer (AVCATT), full-flight simulator for gunnery, crew coordination, and sling load training, updated with two MetaVR VRSG channels and Battlespace Simulations MACE. (See related item #37.C above which described recent sale of MetaVR visual systems for Pathfinder Systems contract with the Government of the Netherlands, Defence Material Organisation to build a helicopter Door Gunnery Simulator.
     
  • SRI will demonstrate in Booth #1293 its new Mobile Training System (MTS), which is its new instrumented "Range in a box" capability. This rental training system can be used train up to 1,000 soldiers at once, and uses VRSG as its After Action Review (AAR) tool. As in previous years, SRI will also show excerpts from the AARs of this year’s field deployments for Army National Guard’s XCTC program, and U.S. Army Reserve Command Combat Support Training Exercise (CSTX). These programs use MetaVR visuals to monitor the live movements of soldiers in tactical exercises in its large-scale, portable pre-deployment battlefield training system, and in the system’s AAR capability.
     
  • Zedasoft will demonstrate in Booth #1973 VRSG as the sole visual system in all of its simulators, running MetaVR’s terrain of Afghanistan and the southwest area of North America. Among Zedasoft’s simulators is the new Portable Vision 270, 10-channel portable high-fidelity dome visual system; featuring a spherical fabric dome from Immersive Display Solutions with a 270-degree horizontal by -30/+120 degree vertical presentation with 2.4 arc minute per pixel ocular resolution.
  •  

http://www.metavr.com/
http://www.immersivedisplayinc.com/
http://www.bssim.com/
http://www.intersense.com/
http://www.aaicorp.com/
http://www.jbsa.af.mil/
http://www.christiedigital.com/en-us/pages/default.aspx
http://www.immersaview.com/
http://www.pathfindersystems.com/
http://www.sri.com/
http://www.zedasoft.com/
 


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Copyright © 2012, MetaVR, Inc.
 
MetaVR, Inc.
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MetaVR, Virtual Reality Scene Generator, VRSG, Metadesic, the phrase "geospecific simulation with game quality graphics", and the MetaVR logo are trademarks of MetaVR, Inc. Metadesic US Patent 7,425,952.
 
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