MetaVR, Inc.

MetaVR News Volume XV, Issue 1 May 24, 2011
  http://www.metavr.com/  

 

MetaVR creates 3D real-time environments that provide the fidelity of geospecific simulation with game quality graphics and performance.

In this issue:
32.A – MetaVR Visuals Included in the Close Air Support Virtual Strike
32.B – MetaVR Lead Sponsor of Annual CAS Conference in London
32.C – JTAC Radio Emulator Interfaces With MetaVR Software
32.D – VRSG's Integration With TrackIR 5 Head Tracker
32.E – MetaVR Announces the Release of VRSG Version 5.7
32.F – Battlespace Simulations' JTAC-Oriented Training Enhancements in MACE
 


Close Air Support Virtual Strike 32.A

MetaVR Visuals Included in
the Close Air Support Virtual Strike

In February 2011, MetaVR 3D real-time visuals were used in five different types of simulators as part of a Close Air Support exercise by several participating sites during the Virtual Strike 11-1 warfighter tactical training exercise orchestrated by the Distributed Mission Operations Center (DMOC) at Kirtland Air Force Base.

As part of the virtual exercise, MetaVR Virtual Reality Scene Generator (VRSG) visuals were used for the joint terminal attack controller (JTAC) first person simulator with target designation as well as for a simulated UAV feed at the DMOC, for the out-the-window and sensor views for the A-10 full mission trainers (FMT) from the Arkansas Air National Guard's 184 FS and Michigan ANG's 127 FW, and for first person JTAC mode via the Illinois ANG's 169 ASOS from Peoria, IL. All the sites were linked together using the Air Force's secure long haul network infrastructure.

Focused on integrated JTAC and Joint Fires Observer Tactics, Techniques and Procedures (TTPs) training related to close air support, joint fire support and joint air attack teams, this Joint Close Air Support (JCAS) proof-of-concept Air Support Operations Squadron training was significant for being a fully distributed Air Support Operations Center (ASOC) JTAC exercise. As part of the exercise, target designations from the ground-based JTAC simulators were fed to the A-10C simulators to coordinate ground attack missions.

In a synthetic, joint, and coalition combat environment, Virtual Strike 11-1 featured the integration of armed, over watch, and ISR aircraft with full motion video to find, fix, identify, track, target, engage, and assess fixed and moving targets, as described in the March 21, 2011, issue of C2 Warrior newsletter.

The DMOC's JTAC-TACP/Operational Simulation Suite (J-T/OSS) at Kirtland AFB consists of 5 MetaVR VRSG channels including an out-the-window view (OTW), 3 channels that emulate the view in handheld command and control (C2) devices including the M22 binoculars, the Mark VII laser range finder and the GLTD II laser target designator, and a single AAR/stealth channel. VRSG also provides a UAV-produced ROVER feed for the J-T/OSS through the Air Force Synthetic Environment for Reconnaissance and Surveillance (AFSERS).

VRSG, in its First Person Simulator JTAC mode, is used to populate the JTAC coordinate location field critical to the functionality of the integrated Tactical Air Control Party Close Air Support System (TACP-CASS). By producing a target coordinate location overlay display for the Mark VII LRF, VRSG provides emulated Defense Advanced GPS Receiver (DAGR) functionality. VRSG is integrated with the radio emulator that was recently added to the TACP-CASS as described in item #32.C.
 

http://www.metavr.com/downloads/505CCW_C2_WarriorNewsletter21Mar2011.pdf
http://www.metavr.com/casestudies/jtac-dmoc.html
http://www.metavr.com/casestudies/jtac.html
http://www.metavr.com/technology/JTAC-metavr-based_systems.html
http://www.metavr.com/casestudies/a10.html
http://www.metavr.com/casestudies/uas_sim.html
 


Annual CAS Conference in London 32.B

MetaVR Lead Sponsor of Annual
CAS Conference in London

MetaVR will again be the lead sponsor of the annual Close Air Support (CAS) conference, which will be held November 3-4, 2011, at the Royal Aeronautical Society, London. The conference is the leading unclassified forum for close air support at the tactical level in Europe. The emphasis of the conference is on the training, equipment, and communications of the TACP/FAC/JTAC on the ground and the doctrine that supports this interface with the CAS aircraft and other joint assets.

MetaVR was the lead sponsor of the 8th annual CAS Conference, which was held at the Royal Aeronautical Society, London, on November 3-4, 2010. Among the conference presentations was "Advancements in JCAS training simulation utilizing Distributed Mission Operations (DMO)," which features MetaVR technology.
 

http://www.metavr.com/casestudies/jtac-dmoc.html
http://www.metavr.com/casestudies/jtac.html
http://www.omconf.com/pdf/43.pdf
 


JTAC Radio Emulator 32.C

JTAC Radio Emulator
Interfaces With MetaVR Software

Kirtland AFB has recently announced a new Distributed Mission Operations Center Radio Emulator (DMOC RE) that helps train Joint Terminal Attack Controllers in the use of the Tactical Air Control Party Close Air Support System (TACP-CASS) without tying up valuable satellite communications time. Kirtland AFB uses MetaVR's Virtual Reality Scene Generator (VRSG) as part of its JTAC-TACP/Operational Simulation Suite (J-T/OSS) as described in item #32.A.

The radio emulator software is hosted on a laptop computer and enables an operator to communicate as if he or she were line-of-sight or using a SATCOM radio. The device is being used in current Virtual Strike exercises, connecting units across the US, including aircraft simulators, enabling them to conduct operations using virtual simulators.
 

http://www.kirtland.af.mil/news/story.asp?id=123233264
 


Integration With TrackIR 5 32.D

VRSG's Integration With TrackIR 5 Head Tracker

VRSG now supports NaturalPoint's TrackIR 5 which improves situational awareness on a desktop simulator by eliminating the need for an expensive head mounted display (HMD). This 6DOF head-tracking input device consists of a lightweight infrared camera that sits on the top of a computer monitor and a sensor/tracking clip that you attach to the brim of a baseball cap or visor, which you wear during the VRSG session. As you move and rotate your head small amounts while facing the monitor, the camera tracks the position of your head via the tracking clip and the VRSG eyepoint shifts accordingly an exaggerated amount; you can look above or behind you by making small head movements while still facing the monitor. The TrackIR device provides exaggerated displacement in the virtual display such that the operator can perform type I JTAC controls by visually tracking an aircraft as it flies over the operator's head.

The retail price of TrackIR is less than $200 USD.  VRSG is now available as a supported title in the TrackIR 5 installation distributed on the NaturalPoint website.
 

http://www.metavr.com/products/vrsg/immersim.html
http://www.naturalpoint.com/trackir/products/trackir5/
 


VRSG Version 5.7 32.E

MetaVR Announces the Release of VRSG Version 5.7

Version 5.7 of MetaVR Virtual Reality Scene Generator (VRSG) is available for immediate download to customers on active software maintenance. VRSG version 5.7 contains several new features, enhancements, and 3D content related to distributed mission operations training:

  • Over 350 new real-time military vehicle models added to the MetaVR 3D content libraries since version 5.6.

Several new models are relevant to current world events, such as variations of Libyan and Egyptian T-55 and T-62 tanks with both government and pro-democracy rebel markings. New models have been developed from news websites that represent technical vehicles which have been used by the rebels in recent Mideast events. Technical vehicles are commercial vehicles that have been adapted for military use by adding a military weapon system. MetaVR's library of military models contains 31 models of technical vehicles. MetaVR visual systems enable relevant and timely simulation training for operators to discern friendly and opposing forces, often times using the same types of equipment that differ only in markings as in a number of recent events in the Middle East. MetaVR's library of military models now totals 865 models, including various paint schemes and markings for many models. In addition to catastrophic damage, fire-power disabled and mobility-impaired are now standard model features and are part of the library's model specification.

  • MetaVR's Afghanistan 3D terrain, which covers the entire country at 647,500 sq. km with 2.5 meter resolution satellite imagery in MetaVR's Metadesic format; demonstrations include several real-time scenarios with some 500 characters. The scenarios are centered on the high-resolution virtual area of the Afghan province of Kabul, and include a high-speed fixed-wing flight and low-level UAV reconnaissance. Other scenarios depict ground combat simulations such as snipers, IED detection, insurgent activity in a tunnel network, and forward air controller or JTAC missions. These scenarios feature a high-resolution (60 centimeter imagery) modeled Afghan village based on Khairabad located in the southern part of the Kabul province.
     
  • Several enhancements to First Person Simulator (FPS), to support the use of VRSG for JTAC simulation training. When VRSG FPS is displayed in NVG sensor mode, you can create and manipulate an IR pointer to designate targets. A new viewpoint protocol message is also available to create and control IR pointers. As described above in item #32.D, VRSG now supports NaturalPoint's TrackIR 5 which improves situational awareness on a desktop simulator with limited field-of-view. This 6DOF head-tracking input device consists of an infrared camera that sits on the top of a computer monitor and a sensor/tracking clip that you attach to the brim of a baseball cap or visor, which you wear during the VRSG session.
     
  • Support for version 2.4 of the MUSE Visualization Interface Description Document (VIDD), including improvements to sensor effects such as depth-of-field, independent video-signal noise, brightness, contrast, washout, and digital zoom. VRSG also includes improvements to its RADAR model to better support high-resolution SAR imaging required by UAV platforms.
     
  • Enhancements to VRSG's digital video streaming capability, including addition of the H.264 format. Expanded metadata output and frame rate options have been added to MPEG2/H.264 video streams, as well as new text fields to specify additional static metadata items. The security metadata item is now 102.7 compliant.
     
  • Improvements to aerial refueling capabilities, to include CIGI component controls to access all features, improved shadow map filtering, and controllable shadow map softness.

For the latest VRSG version 5.7 software, email downloads@metavr.com with subject line "VRSG 5.7 Download Request".  Download requests require active software maintenance and a high-speed Internet connection. Check the About tab on the VRSG Dashboard to determine its maintenance status. Annual software maintenance is $1,500 USD per license and can be purchased on the MetaVR website by clicking "How to Buy" or by sending a formal request for quote with your MetaVR dongle ID to sales@metavr.com.
 

https://www.metavr.com/onlineOrder/onlineOrder.shtml
http://www.metavr.com/products/vrsg/vrsg-new.html
http://www.metavr.com/download.html
http://www.metavr.com/3DContent/3dcontent-home.html
http://www.metavr.com/technology/afghan_village.html
http://www.metavr.com/technology/ied_detection.html
http://www.metavr.com/products/vrsg/firstpersonsim.html
http://www.metavr.com/products/vrsg/vrsgdemo-IRpointer.html
http://www.metavr.com/technology/JTAC-metavr-based_systems.html
http://www.metavr.com/products/vrsg/vrsgdemo-AfghanistanJTAC.html
http://www.metavr.com/casestudies/uas_sim.html
http://www.metavr.com/technology/aerialrefueling.html
 


Battlespace Simulations’ MACE 32.F

Battlespace Simulations' JTAC-Oriented Training
Enhancements in MACE

MetaVR's business partner Battlespace Simulations recently made several enhancements to its Modern Air Combat Environment (MACE), which uses MetaVR VRSG for its visuals. MACE is a physics-based, many-on-many simulation and threat environment with a large order of battle, ideally suited for both stand-alone mission rehearsal and distributed mission simulation. Using MACE, you can quickly and easily extend your distributed simulation framework. MACE supports the Distributed Interactive Simulation (DIS) architecture including simulation management, entity state, fire, detonate and emissions PDUs

The recent enhancements to MACE are the result of meetings with representatives from the JTAC training community at IITSEC 2010 and at the Distributed Mission Operations Center (DMOC) in February 2011, with discussions concerning training needs and current training shortfalls in existing simulation solutions:

  • 9-line interface (video: http://www.bssim.com/cas_9-line.html).
  • Call for Fire interface (video: http://www.bssim.com/call_for_fire.html).
  • Entity Formation assignments.
  • Hostile intent indicators (at the life form level).
  • Life form appearance bits / life form (human) reactions to nearby detonations.
  • A HUD overlay in VRSG
    (based on the A-10 HUD video: http://www.bssim.com/hud_aaa.html).
  • Remote control of VRSG Camera from MACE (includes targeting pod simulation).
  • Life-forms can detect buildings and automatically avoid them, without the need for explicit routing or constant supervision/input by the instructor
    (video: http://www.bssim.com/auto-avoid.html).
  • Support for entities that are neither "red" nor "blue" (Neutral or Unknown team).
  • Support for intermediate damage states, firepower and mobility kills
    (video: http://www.bssim.com/mobility_kill.html).
  • Support for variable units (ex: setting aircraft speed in knots, tank speed in mph).
  • Synchronization with VRSG elevation data.
  • Support for fully-flyable A-10 and F-16 aircraft.
  • HUD, targeting pod, and support for HOTAS Warthog enable pilot-in-the-loop 9- Line/weapons delivery.
  • Enhanced, rapid route development features.
  • Externalization of fire/smoke effect settings.
  • Ability to copy a route, then change the entity type while preserving route speeds and actions.

Battlespace Simulations also offers the Viper DIS Radio, which supports 9 transmit/receive frequencies and push-to-talk capability (http://www.bssim.com/viper_dis_radio.html).
 

http://www.bssim.com/modern_air_combat_environment_mace.html
 


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Copyright © 2011, MetaVR, Inc.
 
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MetaVR, Virtual Reality Scene Generator, VRSG, Metadesic, the phrase "geospecific simulation with game quality graphics", and the MetaVR logo are trademarks of MetaVR, Inc. Metadesic US Patent 7,425,952.
 
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