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MetaVR at I/ITSEC 2006 MetaVR exhibited its products at the annual I/ITSEC trade show in Booth #1331. The Interservice/Industry Training, Simulation and Education Conference and Trade Show was held December 4-7, 2006, at the Orange County Convention Center, Orlando, FL, USA. About our demonstrations MetaVR showcased recent major releases of its real-time 3D visualization product Virtual Reality Scene Generator™ (VRSG™), and its two 3D terrain-generation products, WorldPerfect™ and Metadesic Compiler™. Version 5 of VRSG has integrated support for high-quality 3D characters with animation and rendering to support hundreds of characters within the field of view while maintaining a high frame rate. Version 5 also includes a robust new library of civilian and military characters, weapons, and animations that portray all commonly used appearances required by the DIS protocol.
MetaVR also showed its new GIS 3D Layering Control Plugin for ESRI ArcMap, which is an interface to MetaVR’s 3D real-time VRSG terrain databases that enables users to dynamically visualize in layers the various linear and point features that make up the virtual world. MetaVR demonstrated:
Real-time recordings of these and other demo scenarios are available as downloadable media clips. MetaVR was featured in the December 5, 2006 issue of the I/ITSEC 2006 ShowDaily publication in the article, "MetaVR Expands Capabilities in Detail and Coverage", which focused on VRSG version 5's character animation. Most of MetaVR’s database demonstrations contained 3D character animation and substantial cultural feature assets from MetaVR’s 3D model libraries. About our booth The MetaVR booth was designed by Shepard Exposition Services, who also designed MetaVR's booth at I/ITSEC 2003, I/ITSEC 2004, and I/ITSEC 2005. The projection screen and plasma monitors were provided by Hi-Tech, which specializes in presentation equipment, audio, video, computer, and lighting rentals. MetaVR manufactures software and turnkey PC-based systems that provide the fidelity of geospecific simulation with game quality graphics. MetaVR's software products enable users to build high-fidelity virtual worlds for high-speed 3D visualization and rapid creation of networked virtual worlds for the simulation and training markets. MetaVR systems are used for applications such as urban operations training (MOUT), unmanned aerial vehicles for the US Army TUAV, and prototyping the Future Combat System. |
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