// JavaScript document defining the images used for the other models

// Set the paths to the image folders

	thumbPath = "vrsg3dcontent/other_thumbs/"
	bigPath = "vrsg3dcontent/other_big/"
	
// By default there are 20 models per page, defined in a matrix as rowletterPictureNumber, i.e. row 1 is a,
//	row 2 is b.  The PictureNumber is the order of the pictures from left to right - 1, 2, 3.  So the first
//	picture is a1 and so on.

// Should only need to edit the filenames unless more than 4 images per row or 5 rows per page are needed.
//	If so, increase the array variable names per sequence.  Left the filetype extension here to allow for 				
	
	a1Name = "Unmapped Entity";
	a1Image = "beachball-gen.jpg";
   a1[1] = "beachball-gen.jpg";
	
	a2Name = "";
	a2Image = "";
	a2[1] = "";
	
	a3Name = "";
	a3Image = "";
	a3[1] = "";
	a3[2] = "";
	a3[3] = "";

	a4Name = "";
	a4Image = "";
	a4[1] = "";
	a4[2] = "";
	a4[3] = "";

	b1Name = "MELIOS";
	b1Image = "MELIOS-gen.jpg";
   b1[1] = "MELIOS-gen.jpg"
	b1[2] = "MELIOS-wf.jpg"
	b1[3] = "MELIOS-ir.jpg"
	
	b2Name = "";
	b2Image = "";
	b2[1] = "";
	b2[2] = "";
	b2[3] = "";

	b3Name = "";
	b3Image = "";
	b3[1] = "";
	b3[2] = "";
	b3[3] = "";

	b4Name = "";
	b4Image = "";
	b4[1] = "";
	b4[2] = "";
	b4[3] = "";

   // Define additional elements as needed to add more objects

