// JavaScript document defining the images used for the other models

// Set the paths to the image folders

	thumbPath = "vrsg3dcontent/water_thumbs/";
	bigPath = "vrsg3dcontent/water_big/";
	
// By default there are 20 models per page, defined in a matrix as rowletterPictureNumber, i.e. row 1 is a,
//	row 2 is b.  The PictureNumber is the order of the pictures from left to right - 1, 2, 3.  So the first
//	picture is a1 and so on.

// Should only need to edit the filenames unless more than 4 images per row or 5 rows per page are needed.
//	If so, increase the array variable names per sequence.  Left the filetype extension here to allow for 				
	
	a1Name = "Cargo Ship-001";
	a1Image = "cargo_ship-001-gen.jpg";
	a1[1] = "cargo_ship-001-gen.jpg";
	a1[2] = "cargo_ship-001-wf.jpg";
	
	a2Name = "Dock Landing Ship-001";
	a2Image = "dock_landing-001-gen.jpg";
	a2[1] = "dock_landing-001-gen.jpg";
	a2[2] = "dock_landing-001-wf.jpg";
	
	a3Name = "LPG Tanker OceanLady";
	a3Image = "LPGTanker-OceanLady.GB-gen.jpg";
	a3[1] = "LPGTanker-OceanLady.GB-gen.jpg";
	a3[2] = "LPGTanker-OceanLady.GB-wf.jpg";
	
	a4Name = "Outboard-Motor-001";
	a4Image = "outboard_motorboat-001-gen.jpg";
	a4[1] = "outboard_motorboat-001-gen.jpg";
	a4[2] = "outboard_motorboat-001-wf.jpg";
	
	b1Name = "Sailboat-001";
	b1Image = "sailboat-001-gen.jpg";
    b1[1] = "sailboat-001-gen.jpg"
	b1[2] = "sailboat-001-wf.jpg"
	
	b2Name = "Tugboat-001";
	b2Image = "tugboat-001-gen.jpg";
    b2[1] = "tugboat-001-gen.jpg"
	b2[2] = "tugboat-001-wf.jpg"
	
	b3Name = "US Coast Guard-001";
	b3Image = "us_coast_guard-001-gen.jpg";
	b3[1] = "us_coast_guard-001-gen.jpg";
	b3[2] = "us_coast_guard-001-wf.jpg";

	b4Name = "US Coast Guard-002";
	b4Image = "us_coast_guard-002-gen.jpg";
    b4[1] = "us_coast_guard-002-gen.jpg"
	b4[2] = "us_coast_guard-002-wf.jpg"
	
	c1Name = "US Coast Guard-003";
	c1Image = "us_coast_guard-003-gen.jpg";
	c1[1] = "us_coast_guard-003-gen.jpg";
	c1[2] = "us_coast_guard-003-wf.jpg";


   // Define additional elements as needed to add more objects
