// JavaScript document defining the images used for the other models

// Set the paths to the image folders

	thumbPath = "vrsg3dcontent/other_thumbs/"
	bigPath = "vrsg3dcontent/other_big/"
	
// By default there are 20 models per page, defined in a matrix as rowletterPictureNumber, i.e. row 1 is a,
//	row 2 is b.  The PictureNumber is the order of the pictures from left to right - 1, 2, 3.  So the first
//	picture is a1 and so on.

// Should only need to edit the filenames unless more than 4 images per row or 5 rows per page are needed.
//	If so, increase the array variable names per sequence.  Left the filetype extension here to allow for 				
	
	a1Name = "Ammo Box-001";
	a1Image = "ammo_box-001-gen.jpg";
	a1[1] = "ammo_box-001-gen.jpg";
	a1[2] = "ammo_box-001-wf.jpg";
	
	a2Name = "Ammo Box-002";
	a2Image = "ammo_box-002-gen.jpg";
	a2[1] = "ammo_box-002-gen.jpg";
	a2[2] = "ammo_box-002-wf.jpg";
	
	a3Name = "Ammo Box-003";
	a3Image = "ammo_box-003-gen.jpg";
	a3[1] = "ammo_box-003-gen.jpg";
	a3[2] = "ammo_box-003-wf.jpg";
	
	a4Name = "Arresting Gear";
	a4Image = "arresting_gear-gen.jpg";
	a4[1] = "arresting_gear-gen.jpg";
	a4[2] = "arresting_gear-wf.jpg";
	
	b1Name = "Arresting Gear Wheel-001";
	b1Image = "arresting_gear_wheel-001-gen.jpg";
	b1[1] = "arresting_gear_wheel-001-gen.jpg";
	b1[2] = "arresting_gear_wheel-001-wf.jpg";
	
	b2Name = "Backpack US-001";
	b2Image = "backpack-001_us-gen.jpg";
    b2[1] = "backpack_us-001-gen.jpg"
	b2[2] = "backpack_us-001-wf.jpg"
	
	b3Name = "GLTD II";
	b3Image = "GLTDII.US-gen.jpg";
	b3[1] = "GLTDII.US-gen.jpg";
	b3[2] = "GLTDII.US-wf.jpg";
	b3[3] = "GLTDII.US-ir.jpg";
	b3[4] = "GLTDII.US-desert.jpg";
	
	b4Name = "Helmet US-001";
	b4Image = "helmet_us-001-gen.jpg";
	b4[1] = "helmet_us-001-gen.jpg";
	b4[2] = "helmet_us-001-wf.jpg";
	
	c1Name = "IED Box";
	c1Image = "ied_box-001-gen.jpg";
	c1[1] = "ied_box-001-gen.jpg";
	c1[2] = "ied_box-001-wf.jpg";
	c1[3] = "ied_box-001-ir.jpg";
	
	c2Name = "IED Cargo";
	c2Image = "ied-cargo_box-gen.jpg";
	c2[1] = "ied-cargo_box-gen.jpg";
	c2[2] = "ied-cargo_box-wf.jpg";
	
	c3Name = "IED Detonator";
	c3Image = "ied_detonator-001-gen.jpg";
	c3[1] = "ied_detonator-001-gen.jpg";
	c3[2] = "ied_detonator-001-wf.jpg";
	c3[3] = "ied_detonator-001-ir.jpg";
	
	c4Name = "Light Stick-001";
	c4Image = "lightstick-001-gen.jpg";
	c4[1] = "lightstick-001-gen.jpg";
	c4[2] = "lightstick-001-wf.jpg";
		
	d1Name = "Mark VIIE";
	d1Image = "weapon-Mark-VIIE-gen.jpg";
	d1[1] = "weapon-Mark-VIIE-gen.jpg";
	d1[2] = "weapon-Mark-VIIE-wf.jpg";
	d1[3] = "weapon-Mark-VIIE-ir.jpg";
	
	d2Name = "Parachute";
	d2Image = "Parachute.us-gen.jpg";
	d2[1] = "Parachute.us-gen.jpg";
	d2[2] = "Parachute.us-wf.jpg";
	d2[3] = "Parachute.us-ir.jpg";
	
	d3Name = "Shovel-001";
	d3Image = "shovel-001-gen.jpg";
	d3[1] = "shovel-001-gen.jpg";
	d3[2] = "shovel-001-wf.jpg";
	d3[3] = "shovel-001-ir.jpg";
	
	d4Name = "Unmapped Entity";
	d4Image = "beachball-gen.jpg";
    d4[1] = "beachball-gen.jpg"
	
	e1Name = "Vector 21B";
	e1Image = "Vector21B-gen.jpg";
	e1[1] = "Vector21B-gen.jpg";
	e1[2] = "Vector21B-wf.jpg";
	e1[2] = "Vector21B-ir.jpg";
	
	e2Name = "Vector 21B Tripod";
	e2Image = "Vector21B-tripod.US-gen.jpg";
	e2[1] = "Vector21B-tripod.US-gen.jpg";
	e2[2] = "Vector21B-tripod.US-wf.jpg";
	e2[3] = "Vector21B-tripod.US-ir.jpg";

	e3Name = "Water Bottle US-001";
	e3Image = "waterbottle_us-001-gen.jpg";
	e3[1] = "waterbottle_us-001-gen.jpg";
	e3[2] = "waterbottle_us-001-wf.jpg";
	
	e4Name = "Xbox Controller";
	e4Image = "xbox-controller-gen.jpg";
	e4[1] = "xbox-controller-gen.jpg";
	e4[2] = "xbox-controller-wf.jpg";
	

   // Define additional elements as needed to add more objects

