// JavaScript document defining the images used for the air models

// Set the paths to the image folders
	thumbPath = "/products/3Dcontent/character_thumbs/";
	bigPath = "/products/3Dcontent/character_big/";

// By default there are 20 models per page, defined in a matrix as rowletterPictureNumber, i.e. row 1 is a,
//	row 2 is b.  The PictureNumber is the order of the pictures from left to right - 1, 2, 3.  So the first
//	picture is a1 and so on.

// Should only need to edit the filenames unless more than 4 images per row or 5 rows per page are needed.
//	If so, increase the array variable names per sequence.  Left the filetype extension here to allow for

	a1Name = "Afghan Security-001";
	a1Image = "human-afghan_security-001-gen.jpg";
	a1[1] = "human-afghan_security-001-gen.jpg";
	a1[2] = "human-afghan_security-001-wf.jpg";
	
	a2Name = "Afghan Soldier-001";
	a2Image = "human-afghan_soldier-001-gen.jpg";
	a2[1] = "human-afghan_soldier-001-gen.jpg";
	a2[2] = "human-afghan_soldier-001-wf.jpg";
	
	a3Name = "AU Soldier-001";
	a3Image = "human-au_soldier-001-gen.jpg";
	a3[1] = "human-au_soldier-001-gen.jpg";
	a3[2] = "human-au_soldier-001-wf.jpg";
	
	a4Name = "AU Soldier-002";
	a4Image = "human-au_soldier-002-gen.jpg";
	a4[1] = "human-au_soldier-002-gen.jpg";
	a4[2] = "human-au_soldier-002-wf.jpg";
	
	b1Name = "AU Soldier-003";
	b1Image = "human-au_soldier-003-gen.jpg";
	b1[1] = "human-au_soldier-003-gen.jpg";
	b1[2] = "human-au_soldier-003-wf.jpg";
	
	b2Name = "Carrier Deck Crew-001";
	b2Image = "human-carrierdeckcrew-001-gen.jpg";
	b2[1] = "human-carrierdeckcrew-001-gen.jpg";
	b2[2] = "human-carrierdeckcrew-001-wf.jpg";
	
	b3Name = "German Soldier-001";
	b3Image = "human-german-soldier-001-gen.jpg";
	b3[1] = "human-german-soldier-001-gen.jpg";
	b3[2] = "human-german-soldier-001-wf.jpg";
	b3[3] = "human-german-soldier-001-ir.jpg";
	
	b4Name = "German Soldier-002";
	b4Image = "human-german-soldier-002-gen.jpg";
	b4[1] = "human-german-soldier-002-gen.jpg";
	b4[2] = "human-german-soldier-002-wf.jpg";
	b4[3] = "human-german-soldier-002-ir.jpg";
	
	c1Name = "Iranian Soldier-001";
	c1Image = "human-iran_soldier-001-gen.jpg";
	c1[1] = "human-iran_soldier-001-gen.jpg";
	c1[2] = "human-iran_soldier-001-wf.jpg";
	
	c2Name = "Pilot-003";
	c2Image = "human-pilot-003-gen.jpg";
	c2[1] = "human-pilot-003-gen.jpg";
	c2[2] = "human-pilot-003-wf.jpg";
	
	c3Name = "Pilot-004";
	c3Image = "human-pilot-004-gen.jpg";
	c3[1] = "human-pilot-004-gen.jpg";
	c3[2] = "human-pilot-004-wf.jpg";
	
	c4Name = "Pilot-005";
	c4Image = "human-pilot-005-gen.jpg";
	c4[1] = "human-pilot-005-gen.jpg";
	c4[2] = "human-pilot-005-wf.jpg";
	
	d1Name = "Pilot-006";
	d1Image = "human-pilot-006-gen.jpg";
	d1[1] = "human-pilot-006-gen.jpg";
	d1[2] = "human-pilot-006-wf.jpg";
		
	d2Name = "Terrorist-001";
	d2Image = "human-terrorist-001-gen.jpg";
	d2[1] = "human-terrorist-001-gen.jpg";
	d2[2] = "human-terrorist-001-wf.jpg";
	
	d3Name = "Terrorist-002";
	d3Image = "human-terrorist-002-gen.jpg";
	d3[1] = "human-terrorist-002-gen.jpg";
	d3[2] = "human-terrorist-002-wf.jpg";
	
	d4Name = "Terrorist-003";
	d4Image = "human-terrorist-003-gen.jpg";
	d4[1] = "human-terrorist-003-gen.jpg";
	d4[2] = "human-terrorist-003-wf.jpg";
	
	e1Name = "Terrorist-004";
	e1Image = "human-terrorist-004-gen.jpg";
	e1[1] = "human-terrorist-004-gen.jpg";
	e1[2] = "human-terrorist-004-wf.jpg";
	
	e2Name = "Terrorist-005";
	e2Image = "human-terrorist-005-gen.jpg";
	e2[1] = "human-terrorist-005-gen.jpg";
	e2[2] = "human-terrorist-005-wf.jpg";
	
	e3Name = "Terrorist-006";
	e3Image = "human-terrorist-006-gen.jpg";
	e3[1] = "human-terrorist-006-gen.jpg";
	e3[2] = "human-terrorist-006-wf.jpg";
	
	e4Name = "Terrorist-007";
	e4Image = "human-terrorist-007-gen.jpg";
	e4[1] = "human-terrorist-007-gen.jpg";
	e4[2] = "human-terrorist-007-wf.jpg";
	
   // Define additional elements as needed to add more objects

