// JavaScript document defining the images used for the other models

// Set the paths to the image folders

	thumbPath = "/products/3Dcontent/character_thumbs/"
	bigPath = "/products/3Dcontent/character_big/"
	
// By default there are 20 models per page, defined in a matrix as rowletterPictureNumber, i.e. row 1 is a,
//	row 2 is b.  The PictureNumber is the order of the pictures from left to right - 1, 2, 3.  So the first
//	picture is a1 and so on.

// Should only need to edit the filenames unless more than 4 images per row or 5 rows per page are needed.
//	If so, increase the array variable names per sequence.  Left the filetype extension here to allow for 				
	
	a1Name = "Bear-001";
	a1Image = "animal-bear-001-gen.jpg";
	a1[1] = "animal-bear-001-gen.jpg";
	a1[2] = "animal-bear-001-wf.jpg";
	
	a2Name = "Beaver-001";
	a2Image = "animal-beaver-001-gen.jpg";
	a2[1] = "animal-beaver-001-gen.jpg";
	a2[2] = "animal-beaver-001-wf.jpg";
	
	a3Name = "Bison-001";
	a3Image = "animal-bison-001-gen.jpg";
	a3[1] = "animal-bison-001-gen.jpg";
	a3[2] = "animal-bison-001-wf.jpg";
	
	a4Name = "Boar-001";
	a4Image = "animal-boar-001-gen.jpg";
	a4[1] = "animal-boar-001-gen.jpg";
	a4[2] = "animal-boar-001-wf.jpg";
	
	b1Name = "Camel-001";
	b1Image = "animal-camel-001-gen.jpg";
	b1[1] = "animal-camel-001-gen.jpg";
	b1[2] = "animal-camel-001-wf.jpg";
	
	b2Name = "Chicken-001";
	b2Image = "animal-chicken-001-gen.jpg";
    b2[1] = "animal-chicken-001-gen.jpg";
    b2[2] = "animal-chicken-001-wf.jpg";
	
	b3Name = "Cow-001";
	b3Image = "animal-bovine-001-gen.jpg";
    b3[1] = "animal-bovine-001-gen.jpg";
    b3[2] = "animal-bovine-001-wf.jpg";
	
	b4Name = "Cow-002";
	b4Image = "animal-cow-002-gen.jpg";
	b4[1] = "animal-cow-002-gen.jpg";
	b4[2] = "animal-cow-002-wf.jpg";
	
	c1Name = "Crow-001";
	c1Image = "animal-crow-001-gen.jpg";
	c1[1] = "animal-crow-001-gen.jpg";
	c1[2] = "animal-crow-001-wf.jpg";
	
	c2Name = "Dog-001";
	c2Image = "animal-dog-005-walk-gen.jpg";
	c2[1] = "animal-dog-005-walk-gen.jpg";
	c2[2] = "animal-dog-005-walk-wf.jpg";
	c2[3] = "animal-dog-005-walk-ir.jpg";

	c3Name = "Dog-002";
	c3Image = "animal-dog-002-gen.jpg";
	c3[1] = "animal-dog-002-gen.jpg";
	c3[2] = "animal-dog-002-wf.jpg";

	c4Name = "Donkey-001";
	c4Image = "animal-donkey-001-gen.jpg";
    c4[1] = "animal-donkey-001-gen.jpg"
	c4[2] = "animal-donkey-001-wf.jpg"
	
	d1Name = "Donkey-001 Ammo";
	d1Image = "animal-donkey-001-ammo-gen.jpg";
    d1[1] = "animal-donkey-001-ammo-gen.jpg"
	d1[2] = "animal-donkey-001-ammo-wf.jpg"
	d1[3] = "animal-donkey-001-ammo-ir.jpg"
	
	d2Name = "Donkey-001 Cargo";
	d2Image = "animal-donkey-001-cargo-gen.jpg";
    d2[1] = "animal-donkey-001-cargo-gen.jpg"
	d2[2] = "animal-donkey-001-cargo-wf.jpg"
	d2[3] = "animal-donkey-001-cargo-ir.jpg"
	
	d3Name = "Donkey-001 Cart";
	d3Image = "animal-donkey-001-cart-gen.jpg";
    d3[1] = "animal-donkey-001-cart-gen.jpg"
	d3[2] = "animal-donkey-001-cart-wf.jpg"
	d3[3] = "animal-donkey-001-cart-ir.jpg"
	
	d4Name = "Elephant-001";
	d4Image = "animal-elephant-001-gen.jpg";
	d4[1] = "animal-elephant-001-gen.jpg";
	d4[2] = "animal-elephant-001-gen.jpg";
	d4[3] = "animal-elephant-001-gen.jpg";
	
	e1Name = "Elephant-002";
	e1Image = "animal-elephant-002-gen.jpg";
	e1[1] = "animal-elephant-002-gen.jpg";
	e1[2] = "animal-elephant-002-gen.jpg";
	e1[3] = "animal-elephant-002-gen.jpg";
	
	e2Name = "Horse-001";
	e2Image = "animal-horse-001-gen.jpg";
    e2[1] = "animal-horse-001-gen.jpg"
	e2[2] = "animal-horse-001-wf.jpg"
	
	e3Name = "Horse-002";
	e3Image = "animal-horse-002-gen.jpg";
    e3[1] = "animal-horse-002-gen.jpg"
	e3[2] = "animal-horse-002-wf.jpg"
	
	e4Name = "Lion-001";
	e4Image = "animal-lion-001-gen.jpg";
	e4[1] = "animal-lion-001-gen.jpg";
	e4[2] = "animal-lion-001-wf.jpg";
	
	
   // Define additional elements as needed to add more objects

