// JavaScript document defining the images used for the other models

// Set the paths to the image folders

	thumbPath = "/products/3Dcontent/character_thumbs/";
	bigPath = "/products/3Dcontent/character_big/";
	
// By default there are 20 models per page, defined in a matrix as rowletterPictureNumber, i.e. row 1 is a,
//	row 2 is b.  The PictureNumber is the order of the pictures from left to right - 1, 2, 3.  So the first
//	picture is a1 and so on.

// Should only need to edit the filenames unless more than 4 images per row or 5 rows per page are needed.
//	If so, increase the array variable names per sequence.  Left the filetype extension here to allow for 				
	
	a1Name = "2B14-1";
	a1Image = "weapon-2b14-1-gen.jpg";
	a1[1] = "weapon-2b14-1-gen.jpg";
	a1[2] = "weapon-2b14-1-wf.jpg";
	a1[3] = "weapon-2b14-1-ir.jpg";
	
	a2Name = "2S12";
	a2Image = "weapon-2S12-gen.jpg";
	a2[1] = "weapon-2S12-gen.jpg";
	a2[2] = "weapon-2S12-wf.jpg";
	a2[3] = "weapon-2S12-ir.jpg";
	
	a3Name = "AK-47";
	a3Image = "weapon-ak47-gen.jpg";
	a3[1] = "weapon-ak47-gen.jpg";
	a3[2] = "weapon-ak47-wf.jpg";
	
	a4Name = "B10";
	a4Image = "weapon-b10-gen.jpg";
	a4[1] = "weapon-b10-gen.jpg";
	a4[2] = "weapon-b10-wf.jpg";
	a4[3] = "weapon-b10-ir.jpg";
	
	b1Name = "Crossfire MK-1";
	b1Image = "weapon-crossfire_mk1-gen.jpg";
	b1[1] = "weapon-crossfire_mk1-gen.jpg";
	b1[2] = "weapon-crossfire_mk1-wf.jpg";
	
	b2Name = "CROWS II M2";
	b2Image = "CROWS-II.M2.US-gen.jpg";
	b2[1] = "CROWS-II.M2.US-gen.jpg";
	b2[2] = "CROWS-II.M2.US-wf.jpg";
	b2[3] = "CROWS-II.M2.US-ir.jpg";
	b2[4] = "CROWS-II.M2.US-desert.jpg";
	
	b3Name = "FA MAS";
	b3Image = "weapon-famas-gen.jpg";
	b3[1] = "weapon-famas-gen.jpg";
	b3[2] = "weapon-famas-wf.jpg";
	
	b4Name = "G36V";
	b4Image = "weapon-G36V-gen.jpg";
	b4[1] = "weapon-G36V-gen.jpg";
	b4[2] = "weapon-G36V-wf.jpg";
	b4[3] = "weapon-G36V-ir.jpg";
	
	c1Name = "HK G36";
	c1Image = "weapon-hkg36-gen.jpg";
	c1[1] = "weapon-hkg36-gen.jpg";
	c1[2] = "weapon-hkg36-wf.jpg";
	
	c2Name = "M2";
	c2Image = "weapon-m2-gen.jpg";
	c2[1] = "weapon-m2-gen.jpg";
	c2[2] = "weapon-m2-wf.jpg";
	c2[3] = "weapon-m2-ir.jpg";
	
	c3Name = "M2 CROWS";
	c3Image = "M2-CrowsII.US-gen.jpg";
	c3[1] = "M2-CrowsII.US-gen.jpg";
	c3[2] = "M2-CrowsII.US-wf.jpg";
	c3[3] = "M2-CrowsII.US-ir.jpg";
	
	c4Name = "M4A1";
	c4Image = "weapon-colt_m4a1-gen.jpg";
	c4[1] = "weapon-colt_m4a1-gen.jpg";
	c4[2] = "weapon-colt_m4a1-wf.jpg";
	
	d1Name = "M4A1 Delta Force";
	d1Image = "weapon-colt_m4a1_delta_force-gen.jpg";
    d1[1] = "weapon-colt_m4a1_delta_force-gen.jpg";
	d1[2] = "weapon-colt_m4a1_delta_force-wf.jpg";
	
	d2Name = "M4A1 Scope";
	d2Image = "weapon-m4a1_scope-gen.jpg";
	d2[1] = "weapon-m4a1_scope-gen.jpg";
	d2[2] = "weapon-m4a1_scope-wf.jpg";
	
	d3Name = "M9";
	d3Image = "weapon-beretta_m9-gen.jpg";
	d3[1] = "weapon-beretta_m9-gen.jpg";
	d3[2] = "weapon-beretta_m9-wf.jpg";
	
	d4Name = "M14";
	d4Image = "weapon-m14-gen.jpg";
	d4[1] = "weapon-m14-gen.jpg";
	d4[2] = "weapon-m14-wf.jpg";
	
	e1Name = "M16A3";
	e1Image = "weapon-M16A3-gen.jpg";
	e1[1] = "weapon-M16A3-gen.jpg";
	e1[2] = "weapon-M16A3-wf.jpg";
	e1[3] = "weapon-M16A3-ir.jpg";
	
	e2Name = "M16A3 ACOG";
	e2Image = "weapon-M16A3-ACOG-gen.jpg";
	e2[1] = "weapon-M16A3-ACOG-gen.jpg";
	e2[2] = "weapon-M16A3-ACOG-wf.jpg";
	e2[3] = "weapon-M16A3-ACOG-ir.jpg";
	
	e3Name = "M16A3 M203";
	e3Image = "weapon-M16A3_M203-gen.jpg";
	e3[1] = "weapon-M16A3_M203-gen.jpg";
	e3[2] = "weapon-M16A3_M203-wf.jpg";
	e3[3] = "weapon-M16A3_M203-ir.jpg";
	
	e4Name = "M21";
	e4Image = "weapon-m21-gen.jpg";
	e4[1] = "weapon-m21-gen.jpg";
	e4[2] = "weapon-m21-wf.jpg";
	
	
   // Define additional elements as needed to add more objects

