// JavaScript document defining the images used for the other models

// Set the paths to the image folders

	thumbPath = "/products/3Dcontent/character_thumbs/";
	bigPath = "/products/3Dcontent/character_big/";
	
// By default there are 20 models per page, defined in a matrix as rowletterPictureNumber, i.e. row 1 is a,
//	row 2 is b.  The PictureNumber is the order of the pictures from left to right - 1, 2, 3.  So the first
//	picture is a1 and so on.

// Should only need to edit the filenames unless more than 4 images per row or 5 rows per page are needed.
//	If so, increase the array variable names per sequence.  Left the filetype extension here to allow for 				
	
	a1Name = "M24";
	a1Image = "weapon-m24-gen.jpg";
	a1[1] = "weapon-m24-gen.jpg";
	a1[2] = "weapon-m24-wf.jpg";
	
	a2Name = "M40";
	a2Image = "weapon-m40-gen.jpg";
	a2[1] = "weapon-m40-gen.jpg";
	a2[2] = "weapon-m40-wf.jpg";
	a2[3] = "weapon-m40-ir.jpg";
	
	a3Name = "M82";
	a3Image = "weapon-m82-gen.jpg";
	a3[1] = "weapon-m82-gen.jpg";
	a3[2] = "weapon-m82-wf.jpg";
	
	a4Name = "M136";
	a4Image = "weapon-m136-gen.jpg";
	a4[1] = "weapon-m136-gen.jpg";
	a4[2] = "weapon-m136-wf.jpg";
	
	b1Name = "M240D";
	b1Image = "M240D.US-gen.jpg";
	b1[1] = "M240D.US-gen.jpg";
	b1[2] = "M240D.US-wf.jpg";
	b1[3] = "M240D.US-ir.jpg";
	
	b2Name = "M249";
	b2Image = "weapon-m249-gen.jpg";
	b2[1] = "weapon-m249-gen.jpg";
	b2[2] = "weapon-m249-wf.jpg";
	
	b3Name = "M1903";
	b3Image = "weapon-m1903-gen.jpg";
	b3[1] = "weapon-m1903-gen.jpg";
	b3[2] = "weapon-m1903-wf.jpg";

	b4Name = "MP5N";
	b4Image = "weapon-mp5-gen.jpg";
	b4[1] = "weapon-mp5-gen.jpg";
	b4[2] = "weapon-mp5-wf.jpg";
	
	c1Name = "Remington 870";
	c1Image = "weapon-remington-gen.jpg";
	c1[1] = "weapon-remington-gen.jpg";
	c1[2] = "weapon-remington-wf.jpg";

	c2Name = "RPG7";
	c2Image = "weapon-rpg_7-gen.jpg";
	c2[1] = "weapon-rpg_7-gen.jpg";
	c2[2] = "weapon-rpg_7-wf.jpg";
	
	c3Name = "SA-7";
	c3Image = "weapon-sa7-gen.jpg";
	c3[1] = "weapon-sa7-gen.jpg";
	c3[2] = "weapon-sa7-wf.jpg";

	c4Name = "SA-14";
	c4Image = "weapon-sa14-gen.jpg";
	c4[1] = "weapon-sa14-gen.jpg";
	c4[2] = "weapon-sa14-wf.jpg";

	d1Name = "SA-16";
	d1Image = "weapon-sa16-gen.jpg";
	d1[1] = "weapon-sa16-gen.jpg";
	d1[2] = "weapon-sa16-wf.jpg";
	
	d2Name = "SA-18";
	d2Image = "weapon-sa18-gen.jpg";
	d2[1] = "weapon-sa18-gen.jpg";
	d2[2] = "weapon-sa18-wf.jpg";
	
	d3Name = "SA-24";
	d3Image = "SA-24.RU-gen.jpg";
	d3[1] = "SA-24.RU-gen.jpg";
	d3[2] = "SA-24.RU-wf.jpg";
	d3[3] = "SA-24.RU-ir.jpg";
	
	d4Name = "SVD";
	d4Image = "weapon-svd_dragunov-gen.jpg";
	d4[1] = "weapon-svd_dragunov-gen.jpg";
	d4[2] = "weapon-svd_dragunov-wf.jpg";

	e1Name = "Steyr AUG A1";
	e1Image = "weapon-steyr_aug-gen.jpg";
	e1[1] = "weapon-steyr_aug-gen.jpg";
	e1[2] = "weapon-steyr_aug-wf.jpg";
	
	e2Name = "";
	e2Image = "";
	e2[1] = "";
	e2[2] = "";
	
	e3Name = "";
	e3Image = "";
	e3[1] = "";
	e3[2] = "";
	
	e4Name = "";
	e4Image = "";
	e4[1] = "";
	e4[2] = "";
	
   // Define additional elements as needed to add more objects

