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3D Accelerators
MetaVR's VRSG
technology supports a wide range of 3D graphics accelerators that can
be upgraded as technology evolves. VRSG
uses the Microsoft DirectX Application Programmers Interface (API), which is a very thin and efficient layer above the rendering hardware.
The graphics API of choice in the game community is Microsoft
DirectX, which in turn receives the largest support by hardware
vendors of any competing graphics standards. The VRSG application is
written with the DirectX API to take advantage of the largest possible
base of potential 3D graphics accelerators. The DirectX API issues a
major release each year with some vendors providing direct hardware
support for some of the DirectX components (such as DirectSound and
DirectSound3D). MetaVR uses only non-proprietary 3D graphics accelerators
that are commercially available from your local computer retailer. MetaVR
constantly evaluates the latest hardware to determine the best possible
graphics accelerators for personal computers. The newest generation
graphics cards have integrated 2D and 3D capability and support visual
simulation as well as desktop business graphics.
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The NVIDIA GeForce GTX 580-based video card is based on its next-generation GF110 GPU and is the first to take full advantage of the capabilities of the company's latest GPU architecture (Fermi).
Forming the backbone of the first card in NVIDIA’s GeForce 500 series, the GTX 580 is currently the fastest single-GPU graphics card on the market with a GPU clock of 772 MHz, a processor clock of 1,544 MHz, and a 1.5 GB GDDR5 memory clocked at 1,000 MHz (running on a 384-bit interface).
The GTX 580 boasts a full complement of 16 streaming multiprocessors which means 512 CUDA cores, 16 polymorph engines, four raster units, 64 texture units, and 48 raster operation pixel pipelines (ROPs). Moreover, the GTX 580 is quieter, cooler, and more power efficient than its predecessor, the GTX 480.
The key features of the NVIDIA GeForce GTX 580 card include:
- 772 MHz graphics clock rate.
- 1,544 MHz processor clock speed.
- 1,536 MB GDDR5 memory; 1,000 MHz memory clock rate (4,000 MHz data rate).
- Texture fill rate 49.4 billion/sec.
- 192 GB/sec. maximum memory bandwidth.
- 512 shader processors.
- Full support for Microsoft DirectX 11 including
Shader Model 5.0.
- NVIDIA PolyMorph Engine with distributed HW tessellation engines.
- 32× coverage sample antialiasing.
- Transparent multisampling and transparent supersampling.
- 16×angle independent anisotropic filtering.
- 128-bit floating point high dynamic-range (HDR) lighting with antialiasing; 32-bit per-component floating point texture filtering and blending.
- PCI Express 2.0 ×16 for a peak bandwidth (counting both directions) of up to 20 gigabytes (GB) per second.
- 3.0 billion transistors in 40 nm process technology.
- NVIDIA PolyMorph Engine with distributed HW tessellation engines.
- Supports all the premium GTX gaming technologies such as NVIDIA Surround, 3D Vision, PhysX and SLI.
- NVIDIA CUDA technology.
- Multi-display support.
- HDMI technology for combined video and audio output.
- Two pipelines for dual independent display.
- Two dual-link DVI outputs for digital flat panel display resolutions up to 2560 x 1600.
- Supports Windows 7, Vista, Windows XP.
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The NVIDIA GeForce
9600 GT OC offers a powerfully immersive experience designed
for high-definition gaming and video playback, with resolutions
up to 2560 x 1600, at a lower cost.
With up to a 90% performance increase over the GeForce 8600 GTS
and same size footprint as the GeForce 8800 GT, the GeForce 9600
GT OC supports DirectX 10, Shader Model 4.0, and Vista to deliver
unparalleled levels of graphics realism and film-quality effects.
The key features of the NVIDIA GeForce
9600 GT OC include:
- 675 MHz core clock rate.
- 512 MB GDDR3 memory; memory clock rate 1.8GHz
on a 256-bit bus.
- Memory data rate: 1800 MHz; memory bandwidth:
57.6 GB/sec.
- 1700MHz shader clock.
- Full support for Microsoft DirectX 10 including Shader Model 4.0.
- PCI Express 2.0 bus interface.
- NVIDIA PureVideo HD technology, which provides
the combination of high-definition video decode acceleration
and post-processing to deliver unprecedented picture clarity,
smooth video, accurate color, and precise image scaling.
- 64 stream processors.
- 21.6 billion/sec. texture fill rate.
- NVIDIA SLI technology, which delivers up to
2 times the performance of a single graphics card configuration
for unequaled gaming experiences by allowing two graphics cards
to run in parallel.
- Maximum digital resolution 2560 x 1600.
- Display outputs: 2 dual-link DVI-I, HDTV +
TV out.
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The NVIDIA
Quadro 6000 features frame lock
and genlock support (via
external hardware).
Based on NVIDIA's new Fermi architecture and featuring new Scalable Geometry Engine technology, the Quadro 6000 can deliver 1.3 billion triangles per second. For high-precision, data-sensitive applications, it is the only professional graphics solution with ECC memory and fast double precision capabilities to ensure the accuracy and fidelity of your results.
The key features of the NVIDIA Quadro 6000 include:
- 574 MHz GPU core clock rate.
- 750 MHz memory clock rate.
- 144 GB per second memory bandwidth.
- 6 GB GDDR5 total
frame buffer.
- 384-bit memory interface.
- 2560 x 1600 maximum display resolution at 60 Hz.
- Full support for Microsoft DirectX 11 and Shader Model 5.0.
- Genlock and framelock support via add-on NVIDIA
Quadro G-Sync card which enables multiple systems to synchronize
frame rendering across multiple displays, plus synchronize one
or many systems to a common sync source.
- NVIDIA SLI Mosaic Technology, which enables
dynamically scalable graphics performance, enhanced image quality,
and expanded display real-estate.
- Dual dual-link DVI-I outputs drive two digital displays at resolutions up to 2560 x 1600 at 60 Hz.
- 64 X FSAA (maximum) (128 X with SLI).
- The CUDA GPU computing software provides a C language environment
and tool suite that unleashes new capabilities to solve complex,
visualization challenges such as real-time ray tracing and interactive
volume rendering.
- Fast 3D textures, jumbo xxx textures processing;
Fast transfer and manipulation of 3D textures resulting in more
interactive visualization of large volumetric dataset. Faster
processing of very large textures resulting in higher performances
when zooming and panning through high resolution images.
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PNY is our exclusive partner for genlock video capabilities.
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| All video cards listed here provide significant capabilities; each
has different performance and feature advantages to consider with
respect to your application. NVIDIA GeForce
cards support hardware-accelerated DXTC texture
compression and FSAA. We offer a number of different types of
3D graphics accelerators for all MetaVR complete
systems based on your specific visualization needs. |
You can order
any of these products directly from MetaVR. Hardware components are sold only in conjunction with a software purchase.
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