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Metadesic Compiler
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What's in Version 2
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What's New in Metadesic™ Compiler Version 2

Salt Lake City area of MetaVR's 3D North America terrain.
Real-time VRSG screen capture of an area outside Salt Lake City, Utah, built with the Metadesic Compiler. This area is part of MetaVR's North America terrain.

MetaVR Metadesic Compiler Version 2 includes the following new features and enhancements:

  • Support for more imagery formats - Metadesic Compiler now compiles imagery in ERDAS Imagine.(.img), Digital Orthophoto Quadrangle (.doq), and Enhanced Compressed Wavelet (.ecw) image formats. Also Metadesic Compiler can now support 16-bit-per-band and 32-bit-per-band images.
  • Support for more elevation formats - Metadesic Compiler can now compile elevation data in ERDAS Imagine IMG and LAN, SDTS, and Arc/Info’s binary grid and ASCII grid interchange formats.
  • Pan sharpening - During compilation, Metadesic Compiler now sharpens lower-resolution color imagery with intensity values from higher-resolution monochromic/ panchromatic imagery covering the same geographic area, creating a fused higher-resolution color image.
  • New attribute file to customize compiler defaults - You can now create attribute files to customize processing of specific subsets of imagery or elevation source data, overriding Metadesic Compiler’s default settings on a per-directory basis. Customizable settings include resolution priority for overlapping data, empty pixel detection, RGB band order, and false coloring.
  • Improved blending between overlapping imagery and elevation - Metadesic Compiler has improved handling of blend regions between overlapping imagery and elevation of varying resolutions and sources, including irregular-shaped elevation files. As well, improvements have been made to the texture level-of-detail generation process, resulting in higher quality texture levels of detail.
  • Support for specifying multiple source directories in the wizard - You can now specify imagery and elevation source data from multiple directories and drives in the Metadesic Compiler wizard. This feature was previously available only in the command-line compiler.
  • Ability to use a shapefile to define the outline of the valid region of a dataset - The Metadesic Compiler can now use a polygon defined in a shapefile as a mask for imagery processing. Imagery data within the polygon will be used to build the terrain tiles; data that falls outside the polygon will be ignored.
  • Full MetaVR 3D content libraries of vehicles, cultural features, and new character library of humans, weapons, and animals. For this release many new models have been added to the pre-existing 3D content libraries, including additional vehicles, and enhanced cultural features libraries of over 700 unique 3D models of buildings, trees, signage and urban street elements. Building models include some high-resolution MOUT buildings with interiors.

You can order Metadesic Compiler version 2 directly from MetaVR.

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