First Person Simulator (FPS)
To simulate interaction among human
characters in a networked MetaVR Virtual Reality Scene Generator™ (VRSG™) session, you can use VRSG First Person Simulator™ (FPS) to control your character and view the scene from the character’s point of view.
FPS creates a simulation of a dismounted infantry character within
VRSG; for example it provides a way to simulate the individual for mission training set within urban terrain or mountainous villages or littoral settings.
|Real-time MetaVR VRSG scene from a Kismayo scenario featuring activities of Al Shabaab militants.
a gamepad you can control your first-person portrayal and actions such as standing, walking forward or backward, kneeling, walking crouched, crawling, firing a weapon, and lying prone. In addition to controlling the character’s movements, the gamepad accesses various functions such as firing weapons, or laser ranging and target designating in JTAC/CAS mode.
| MetaVR VRSG real-time scene in FPS laser designation mode within the high-resolution modeled village on MetaVR's
Afghanistan virtual terrain.
Current FPS features include:
- Multiple firing modes for an individual
weapon, with enhanced sighting devices: single-shot, semi-automatic,
fully automatic, thermal, flashlight, and so on
soldier animation, which includes lying in a prone position, crawling,
kneeling, standing, walking, running, and falling after being shot
which match appearance bits in the DIS Entity State PDU
walking and running speeds
effects, such as walking, weapons fire, and battlefield background
- Collision detection, for example when a soldier collides
with building walls, and cannot walk through buildings
- Support for forward area controller (FAC)-type actions
in JTAC Close Air Support
simulations between aircraft and ground systems
- Reticle cross hairs and laser pointer toggle on the
- Third-person mode, which is similar to the tethered-fixed
- User definable guns
sound effects, such as changing clips, out-of-ammunition, and
the sound of a soldier being hit
- User-configurable data tables that map markings on
the front and back of a soldier to participant names
- Unstick function to climb over obstacles as high
as four feet, such as fences and guard rails
- Ammunition types and number of rounds-per-clip (user-definable)
- Damage assessment for modeling features such as body
- Re-incarnation period for demonstrations and training
Support for JTAC/FAC-type actions includes:
- Simulated laser designator view with user-definable
- Designating laser that issues Designator PDUs to
support precision guided munitions (PGMs)
- User-definable set of selectable laser codes
- Ranging laser for target geolocating