What's New in VRSG Version 6
MetaVR has released Virtual Reality Scene Generator™ (VRSG™) version 6.3, which includes the ability for static culture models to cast shadows onto terrain and 3D oceans. This option is available on the new Shadows tab of the VRSG Dashboard. Also on this tab is the option to display planar shadows cast by dynamic moving models (ground vehicles and characters), which was previously located on the More Preferences dialog box. For this release shadows are cast onto terrain and 3D oceans only, not onto other objects.
New ability for volumetric clouds to cast shadows onto terrain and 3D oceans. As with the shadow options described above, this option is available on the new Shadows tab on the VRSG Dashboard.
375 new models (of which 286 are military models) added to MetaVR's MetaVR's 3D content libraries since the release of version 6.2 in April 2017. These additions bring the total model count to 7,193.
New Screen Space Ambient Occlusion (SSAO) shading effect, which enhances the 3D perception of the shape of all models (static and dynamic) rendered in a scene. SSAO simulates the shadowing caused by the blocking of ambient light.
Other new features and enhancements in VRSG version 6.3 include:
VRSG Scenario Editor version 1.6 is delivered with VRSG 6.3.
Recent updates to CONUS++ terrain
In parallel with the VRSG version 6.3 release, MetaVR has recently released new geospecific 3D terrain:
Three new high-resolution geospecific areas of interest to CONUS++ terrain:
The virtual terrain of Greater Denver, CO, is comprised of 439,379 geospecific buildings which were generated with Esri® CityEngine®. The models were exported from CityEngine in FBX format, and then converted to MetaVR's model format. The terrain of the area, including the modeled Buckley AFB and nearby Rocky Mountains, has over 4.5 million trees. For simulating night scenes, the terrain contains thousands of cultural light points of the airfield, Aurora, and Denver. This virtual training site is part of MetaVR's Southwest CONUS++ terrain dataset.
The virtual Leschi Town training site at Joint Base Lewis McChord (JBLM), WA. The .25 sq km geospecific virtual site was built with 15 cm per-pixel resolution imagery blended with 1 meter per-pixel imagery surrounding the area up to Seattle. Elevation source is 1 meter LIDAR blended with NED 1/3 (10 meter). The virtual facility features 52 geospecific building models with over 100 models of other cultural elements, and 27,500 tree and vegetation models. This virtual training site is part of MetaVR's Northwest CONUS++ terrain dataset.
The virtual terrain of Greater Seattle uses source imagery of 1 meter per-pixel resolution blended and NED 1/3 (10 m) elevation data. The culture includes the popular Space Needle and 83,025 other buildings and 160,771 trees. The Seattle buildings (apart from the Space Needle model) were generated with Esri CityEngine using attributes from OSM data. This virtual city is part of MetaVR's Northwest CONUS++ terrain dataset.
Newly available virtual terrain of the rest of the world:
Australia and Oceania terrain, built from 3-arcsecond STRM elevation data (Guam elevation is 3 meters (NED 1/9) and imagery ranging from 0.60 to 15 meter-per-pixel (mpp) resolution. The Australia virtual terrain includes 0.60 mpp high-resolution natural color insets of many capital cities and others cities of interest.
North America terrain (apart from CONUS++), is constructed with natural color imagery ranging from 0.60 to 15 meter-per-pixel (mpp) resolution and with 3-arcsecond STRM elevation source data. Includes 0.60 mpp high-resolution natural color insets of insets of many capital cities and others cities of interest.
Additions to Asia and Middle East terrain to complete continent terrain coverage, with imagery resolution ranging from 15 meters-per-pixel (mpp) to 0.60 mpp insets of many capital cities and other areas of interest. Elevation is 3-arcsecond DTED level 1 and void-filled SRTM (Shuttle Radar Topography Mission) elevation data, subsampled to achieve a nominal 60 m post spacing.
Additions include terrain coverage of Southeast Asia, South Asia, Pacific Rim and Middle East. Additions include a replica of the city of Dubai, built with 0.60 mpp resolution terrain and an urban model of over 6,000 geolocated 3D buildings. The buildings were extruded and textured in Esri CityEngine.
Complete terrain coverage of Europe, constructed with natural color imagery ranging from 0.60 to 15 meter-per-pixel (mpp) resolution and DTED 1 and 3-arcsecond void-filled SRTM elevation data subsampled to achieve a nominal 50 meter post spacing. The terrain includes 0.60 mpp high-resolution natural color insets of many European capital cities and other cities of interest.
Among the additions is a high-resolution, geospecific replica of the city of Kaliningrad, Russia, built with 0.60 mpp resolution imagery and DTED 2 elevation data, and cultural features totaling in over 17,000 realistic 3D building models, which were generated in Esri CityEngine using attributes from OSM data.
South America terrain, built from 3-arcsecond STRM elevation data and with natural color imagery ranging from 0.60 to 15 meter-per-pixel (mpp) resolution, the terrain includes 60 cm high-resolution natural color insets of many South American capital cities and other cities of interest.
All terrain was built with the latest release of MetaVR Terrain Tools for ESRI ArcGIS, version 1.4. Most culture was placed on the terrain with VRSG Scenario Editor, except for CityEngine-generated culture.
These terrain datasets are available in round-earth Metadesic format, are available for purchase to all MetaVR customers who are on active VRSG software maintenance and are US Government agencies or contractors (for official use only). For US-domestic use only, not available for export. The terrain will only run with a valid VRSG version 6.3 or greater software license with valid software maintenance.
VRSG version 6.2, released in April 2017, included:
VRSG version 6.1, released in October 2016, put into the hands of VRSG users all the models in MetaVR's 3D content libraries at full resolution. The inclusion of 170 GB of 6,650 full-resolution models (including 179 new models since the release of version 6.0) provides the full benefit of rendering scenes in VRSG with MetaVR's highly detailed runtime models.
VRSG version 6.0, released in July 2016, contained several infrastructure updates, including full support for the Microsoft Windows 10 64-bit operating system, DirectX 11, Visual Studio 2015, and Nvidia’s new GeForce GTX 1080 gaming graphics card.
If you need information about an older release, please contact firstname.lastname@example.org.
How to obtain VRSG version 6
MetaVR customers on active maintenance can obtain the latest release of VRSG 6 (version 6.3) by downloading the VRSG 6.3 software and model libraries from their account on MetaVR's Download Server. Contact MetaVR for further information.
You can order VRSG version 6 directly from MetaVR.