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What's New in VRSG Version 5

Version 5.4 of VRSG
contains these new features, enhancements, and 3D content:
- Ability to create and play back VRSG scenarios. Using
First Person
Simulator (FPS), you can now record scenarios of character movements,
which can then be played back in VRSG on a network or as a standalone
scenario.
- Additions to the military
vehicle 3D model library. MetaVR’s 3D content library of
military entities now includes a set of Mine
Resistant Ambush Protected (MRAP) vehicles, which were created
for simulating improvised explosive device attacks or route clearance
operations by explosive ordinance disposal teams. Other additions
to the military entity library include a set of new models of Future
Combat System (FCS) vehicles.
- VRSG MPEG recording
enhancement. The VRSG MPEG recording feature now includes UAV KLV
metadata multiplexed into an MPEG2 transport stream. The MPEG stream
can be transmitted live over UDP, or streamed to a file for later
playback. The MPEG encoding and metadata multiplexing runs as a plugin
for VRSG on the same computer. The plugin requires no extra hardware,
software, or cost beyond a VRSG 5 license.
- Common Image Generator Interface (CIGI) version 3.2
support. VRSG Metadesic now implements a subset of CIGI to support
the most commonly used features.
- Integration with Mersive technology for edge-blended,
distortion-corrected, multiple projector displays on arbitrary-shaped
surfaces.
- Enhancement to VRSG
Radar for Inverse Synthetic Aperture Radar (ISAR) simulation.
- Additional atmospheric effects, such as independent
ground fog and haze layers, independent haze color and intensity for
in-sun and out-of-sun viewing directions.
- Improved sensor post-processing effects, such as
optical focus and simulated noise.

- Compatibility with MUSE VIDD V2.2, to support the
new auto tracking features of the MUSE protocol.
- New mechanism for user-defined and controlled volumetric
clouds.
- Introduction of new model format, HPY. HPY files
are compressed binary files that store all data associated with a
given model. In particular, an HPY model file contains all of the
textures referenced by that model, which eliminates the burden of
maintaining a separate set of associated texture files along with
each model. The newest models in MetaVR's 3D content library are provided
in HPY format only. HPY formatted models can be used in exactly the
same manner as the older HPX format models. You must have VRSG V5.4
or later to use these models. VRSG and MetaVR’s terrain building
applications continue to support the HPX model format in addition
to this new format.
VRSG version
5 contains the following new features, enhancements, and 3D content:
- Built-in support
for dynamic 3D character entities. This feature is supplemented
by a
library of unique character models and weapon models. VRSG can
handle thousands of active human characters with hundreds being displayed
in the immediate field-of-view. (Note that for customers who currently
use Boston Dynamics’ Di-Guy with VRSG, version 5 will continue
to support Di-Guy. You can use both MetaVR’s new characters
and Di-Guy characters together in VRSG.) Animations library includes
animations for driver, passenger, and gunner positions for characters
with a subset of vehicles.
- New sky models representing a variety of time-of-day
and weather conditions.
- Several enhancements to support simulation
in the geographic shore line region (littoral) to include the
sea floor, water and coast line: wave animation, sky model reflection,
realistic underwater visibility, and sea floor terrain compiled with
bathymetric data.
- Dynamic shadows for ground vehicles, character entities,
and cultural features.
- New VRSG demo of our
Baghdad database. This new demo replaces the demos that previously
shipped with VRSG.
- Real time MPEG
encoding; direct digital video stream recording from frame buffer
to MPEG video stream
(no extra hardware or intermediate analog conversions required).
- The addition of sound
support to VRSG Metadesic (a feature that was already in VRSG
MDX).
- First
Person Simulator (FPS) enhancements to support forward area controller
(FAC)-type actions in Close Air Support (CAS) simulations.
- Enhancements to VRSG
Radar, which greatly improve performance and flexibility of usage.
Radar requests can now be handled concurrent to rendering an out-the-window
or sensor scene, reducing the number of channels required in a simulator.
- Updated entity
model library to include normal maps, which greatly increases
the visual quality of a significant number of the VRSG military vehicle
models.
- Full MetaVR 3D
content libraries of vehicles,
cultural
features, and aforementioned characters.
For version 5 many new 3D models have been added to the 3D content
libraries, including additional vehicles, human characters, weapons,
animals, and cultural features including over 100 new tree models
to the tree
library. You can rapidly build up a database’s 3D content
directly in VRSG by placing models directly on the terrain in the
VRSG visualization window.
- Support for 3Dconnexion's new 6
DOF controllers: SpacePilot, SpaceExplorer, and SpaceTraveler.
- Inclusion of the following terrain databases:
- Baghdad,
Iraq with Green Zone
- Ft.
Wainwright urban training site
- Ft.
Lewis with Leschi Town MOUT site
- Ft. Irwin (NTC) with Bicycle
Lake and Tiefort City urban training site
- Ft.
Campbell with Cassidy MOUT site
- Ft.
Benning with McKenna MOUT site
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| Character, vehicle, and weapon
entities from the version 5 3D
content library. Click Zoom to view an enlargement. |
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The following features, formerly add-on products, are now included
with core VRSG:
- First
Person Simulator, which provides first-person control of your
characters so you can view a networked scenario from their point of
view.
- VRSG
Radar, which enables the simulation of a radar system to be built
upon the VRSG rendering engine, using VRSG visual databases and moving
models.
- IR
server, which is distributed upon request with source code based
on the TSC library. IRserver enables computer image generators (CIGs)
to render a physics-based simulated infra-red (IR) real-time scene.
The IRserver is an open-architecture, CIG-independent, network-based
IR simulation that uses extensions to the DIS protocol to communicate
with the image generators it services. The IRserver runs on a dedicated
computer on the simulation network and can service multiple channels
rendering IR scenes.
VRSG Version 5 also contains the following changes:
- MetaVR’s product maintenance plan now covers
1 year of technical support.
- The international release of VRSG does not include
IRserver, VRSG Radar, or support for the MUSE protocol.
You can order
VRSG version 5 directly from MetaVR.
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