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Virtual Reality Scene Generator (VRSG)
Overview
Real-time Media Clips of Demo Scenarios
Computer Image Generator (IG)
Standalone Networked Viewer
What's in Version 5
Tour the User Interface
Interoperability with SAF
Character Animation
First Person Simulator
Scenario Creation
Radar Simulation
IRserver
VR Tracker Support
Sound Support
3D Content
Mine Resistant Ambush Protected (MRAP) Entities
Future Combat Systems (FCS) Entities
Multi-Channel IG
OpenFlight Conversion Tools
User's Guide
Terrain Tools
North America 3D Metadesic Terrain
Asia 3D Metadesic Terrain
Summary of MetaVR's Available 3D Terrain
3D Terrain Creation
3D Layering Control Plugin for ArcMap
Photo-Specific 3D Content
Complete Systems
3D Accelerators
Storage Devices
Navigational Controllers
Evaluation Policy

Virtual Reality Scene Generator (VRSG)

MetaVR™ Virtual Reality Scene Generator™ (VRSG)™ is a Microsoft DirectX-based render engine that provides geospecific simulation as an image generator (IG) with game quality graphics.  MetaVR’s IG enables users to visualize geographically expansive and detailed virtual worlds on commercially available PCs. Using Microsoft commercial standards, VRSG provides real-time, single- or multiple-channel visualization of virtual environments, dynamic moving models, and special effects.

MetaVR VRSG screen capture of a virtual street scene on MetaVR's Baghdad database, using M1A2 TUSK and characters from MetaVR's 3D content libraries.
MetaVR VRSG screen capture of a street scene on MetaVR's Baghdad database using M1A2 TUSK and other vehicles, characters, and cultural features from MetaVR's 3D content libraries.

VRSG is a component of MetaVR's rapid virtual world terrain creation and visualization technologies. With MetaVR's products, you can build and visualize, at 60Hz frame rates, virtual worlds created with real-world photographic imagery, elevation, and feature data.

You can use VRSG as:

VRSG software is Microsoft-based; it uses Windows, DirectX, and is written in C++. As an executable-ready render engine, VRSG supports but does not require programming for use. Configuration files and interface protocols provide users with the ability to control basic components of the render engine. You can use the plugin interface to augment the functionality of the render engine with your own low-level features.

MetaVR VRSG screen capture of Shadow 200 UAV entity over MetaVR's Afghanistan database.
MetaVR VRSG screen capture of Shadow 200 UAV entity flying over MetaVR's Afghanistan database. The image features soe wireframe bleedthru, and includes the high resolution village inset below the Shadow entity and a haze environmental effect.

VRSG’s core features include:

  • Asynchronous texture paging technology for visualizing high-resolution, photo-realistic databases at 60 Hz; can address up to 2 TB of texture in real time.
  • Database geometry paging and continuous terrain surfaces with non-linear inter-LOD morphing.
  • Dynamic lighting and time-of-day conditions, star fields, horizon glow, and multiple sky models.
  • Volumetric clouds, fog, and haze weather conditions.
  • Full-featured light points that respond realistically to visibility conditions, and light lobes.
  • User-extendable special effects such as fire, missile trails, scene-illuminating flares, particle-based smoke explosions, and dust trails that respond to wind.
  • Conversion utilities to support legacy OpenFlight databases and models.
  • Full mission function support to include height above terrain, laser range, line-of-sight (intervisibility), and collision detection.
  • Infrared (IR) and Night Vision Goggle (NVG) modes support; physics-based IR support.
  • Built-in support for dynamic 3D character entities.
VRSG screen capture of street scenario on MetaVR's Baghdad database.
VRSG screen capture of a street scenario on MetaVR's Baghdad database using characters, and cultural features from MetaVR's 3D content libraries.
Real-time VRSG screen capture of the virtual airfield at Nellis Air Force Base, Nevada, in MetaVR's geocentric Metadesic format. The scene contains 42 buildings and 91 planes. Click to swap rendered and wireframe views. Click Zoom to see a high-resolution version.
Real-time VRSG screen capture of Nellis airfield, built with the Metadesic Compiler.
zoom

MetaVR's terrain and texture paging technology enable you to depict ultra-realistic virtual worlds derived from gigabytes of actual aerial imagery and elevation data.

You can run MetaVR VRSG on a variety of computers that use Microsoft Windows operating systems, from a notebook computer, a 2-unit game computer, to a 1-unit desktop computer using a current commercial graphics card and a Windows XP 64-bit system.

Each new VRSG software license is delivered with an external hard drive that contains the following databases in MetaVR's UTM-based (MDX) format: Ft. Campbell, Ft. Benning, Ft. Irwin (NTC), Ft Lewis, Greater Baghdad, and Afghanistan virtual village in Kabul province.

MetaVR provides a 3D terrain-creation product that complements VRSG, Terrain Tools for ESRI ArcGIS, which uses elevation points and imagery as source data in a familiar GIS interface. MetaVR Terrain Tools work hand-in-hand with VRSG to provide rapid terrain creation and high-speed visualization.

You can order the VRSG application directly from MetaVR.

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