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WorldPerfect
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What's New in Version 5
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What's New in WorldPerfect Version 5

MetaVR WorldPerfect Version 5 includes the following new features and enhancements:

  • Ability to export a WorldPerfect project to a Metadesic Compiler script file - WorldPerfect can now capture all the terrain settings and source data references of a project and write them to a .bat file which you can then execute to build Metadesic terrain tiles of the same geographic area. If you are a MetaVR Metadesic Compiler user, this feature enables you to easily migrate projects from WorldPerfect to use with the Metadesic Compiler.
  • Support for more imagery formats - WorldPerfect now compiles imagery in ERDAS Imagine.(.img), Digital Orthophoto Quadrangle (.doq), and Enhanced Compressed Wavelet (.ecw) image formats. Also WorldPerfect can now support 16-bit-per-band and 32-bit-per-band images.
  • Support for more elevation formats - WorldPerfect can now compile elevation data in ERDAS Imagine IMG and LAN, SDTS, and ArcInfo’s binary grid and ASCII grid interchange formats.
  • Support for multiple source directories - During database compilation, WorldPerfect can now pull imagery and elevation source data from multiple directories and drives.
  • Pan sharpening - During compilation, WorldPerfect now sharpens lower-resolution color imagery with intensity values from higher-resolution monochromic/ panchromatic imagery covering the same geographic area, creating a fused higher-resolution color image.
  • New attribute file to customize compiler defaults - You can now create attribute files to customize processing of specific subsets of imagery or elevation source data, overriding WorldPerfect’s default settings on a per-directory basis. Customizable settings include resolution priority for overlapping data, empty pixel detection, RGB band order, and false coloring.
  • Improved blending between overlapping imagery and elevation - WorldPerfect has improved handling of blend regions between overlapping imagery and elevation of varying resolutions and sources, including irregular-shaped elevation files. As well, improvements have been made to the texture level-of-detail generation process, resulting in higher quality texture levels of detail.
  • WorldPerfect version 5 contains several usability improvements for creating base maps, specifying source data and their settings, and editing cut-and-fill features. For example, you can use the new Split Segment tool to refine existing linears and areals. Preview Imagery List (and Preview Elevation List) enables you to preview beforehand the list of files WorldPerfect will process, to ensure the database you create will use the imagery (or elevation) data you expect.
  • Other enhancements include more robust imagery and geometry compilation, including improved handling of DTED Level 2 and higher elevation data, and improved processing of imagery for huge databases that span multiple UTM zones.
  • Full MetaVR 3D content libraries of vehicles, cultural features, and new character library of humans, weapons, and animals. For version 5 many new models have been added to the pre-existing 3D content libraries, including additional vehicles, and enhanced cultural features libraries of over 700 unique 3D models of buildings, trees, signage and urban street elements. Building models include some high-resolution MOUT buildings with interiors.

You can order the WorldPerfect version 5 upgrade directly from MetaVR.

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