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Latest Newsletter |
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Recent News
- MetaVR VRSG
sensor effects are discussed in the article, "Visuals and
Sensors", starting on p.14 in Issue
2/2008 of Military
Simulation & Training. The issue also features on its cover
a VRSG real-time screen capture from the company's 3D
Baghdad database.
- MetaVR VRSG is featured among technologies used to
train JTACs in the "A
Significant Improvement in the Way They Train", in the 13.2
issue of Military
Training Technology.
- The use of MetaVR VRSG
for UAV emulation is described in the
article "Virtual Hammer" in Lincoln
Laboratory Journal Volume 16, Number 2, 2007. The article describes
Lincoln Lab's integrated sensing and decision support (ISDS) experiments
with new interactive, operator-in-the-loop simulation environment,
currently being used to explore the potential for synoptic-level sensors
to cue unmanned aircraft.
- The use of MetaVR
visuals in Lockheed Martin's JTAC Virtual Trainer Dome prototype at
AFRL is mentioned in the Silicon
Alley section of the December, 2007, issue of Military
Training and Technology. The issue also mentions MetaVR in its
survey of 3D simulation technology used as a tool in military training.
- MetaVR's plan to showcase new features of the forthcoming
release version 5.4 of VRSG
at I/ITSEC
2007 was cited in the article "I/ITSEC
Spotlight: Show with an Edge", in the December, 2007, issue of
Training
and Simulation Journal.
- MetaVR's Virtual
Reality Scene Generator is mentioned in the paper "Detection
threshold of visual displacement in a networked flight simulator"
(Covas, Gaska, Shamp, Pierce), presented at the Advanced Deployable
Day Night Simulation Symposium, DRDC-Toronto, November 13th-14th,
2007. This research, presented by Air
Force Research Laboratory (AFRL) and Link
Simulation & Training, aims to determine the detection threshold
of visual displacement for a typical flight task, formation flight,
as a function of simulated distance and smoothing. The real-time visual
scenes were rendered with MetaVR VRSG.
- An interview
with MetaVR co-founder W. Garth Smith is in the September, 2007,
issue of Military
Training and Technology. Also in this issue, MetaVR won two awards
in the magazine's annual
Top 100 list; MetaVR's
2007 awards for "Innovation" and "Up-and-Coming"
mark its fifth consecutive year on the list.
- MetaVR's Baghdad database is shown in the July, 2007,
issue of Army
Magazine, in the article, History
With a Purpose. This article describes how the Combat Studies
Institute (CSI) uses historical staff rides to educate soldiers by
using insights gained from the past. The CSI training includes virtual
staff rides using
MetaVR's Baghdad database.
- MetaVR is mentioned in the March 13, 2007, issue
(#88) of The
Escapist, in the article, Virtual
Bullet, Virtual Gun, which describes how MetaVR systems are used
at the UAV Training Center at Fort Huachuca, AZ, in a 21-week training
program to certify Army graduates to fly UAVs. The article also mentions
the role of MetaVR MUSE systems in the 2004
Army-sponsored UAV demonstrations across the country at NASCAR
races.
- MetaVR is featured in the February-March, 2007, issue
of Training and Simulation Journal. In this issue, which has on
the cover a VRSG screen capture of MetaVR's Baghdad database,
MetaVR is interviewed in the article, "Building
Street Cred" which discusses the latest advances in simulated
urban warfare training for troops prior to their deployment to Iraq.
- MetaVR is listed among the technology companies developing
synthetic vision systems with the goal of increasing air travel safety
in the daily science radio series Earth
& Sky December 30, 2006, program
#5061 "Synthetic Vision could make air travel safer".
- MetaVR is mentioned in WRSystems'
description of their data
analysis and visualization solutions for the US Navy, which cites
how VRSG, among other tools, is used in rapid prototyping for designing
effective interfaces to navigation systems.
- MetaVR's visualization technology is mentioned in
the RAND
Corporation's book, "Preparing for the Proven Inevitable:
An Urban Operations Training Strategy for America’s Joint Force",
published in 2006. In the discussion on pp. 50-51 about the importance
of high-resolution terrain in modeling dismounted movement, small
robotic systems, and interior fighting in urban operations, General
Dynamic's use of MetaVR visuals is cited, and a screen capture of
MetaVR's Ft. Benning database is shown. The March, 2006, report
on which this book is based is
available as a pdf.
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