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REVIEW: FREEDOM FIGHTERS
Freedom Fighters combines the depth of a squad-based game with the intensity of an action-packed war game, all of which unfolds in the streets, subways, and buildings of the ultimate urban battleground.

Freedom Fighters

  Overall Score  

Storyline 8.0


Graphics 6.0  

Gameplay 6.0  

Control Scheme 6.0  

Replay Value 4.0  

Bugs and Glitches 6.0  
 
Release Date:

September, 2003

Developed by:
Io Interactive
Published by:
Electronic Arts

Platform:
XBox




STORYLINE

SCORE: 8.0



In Freedom Fighters, the Soviets have invaded New York City, and are winning the battle to control it. You assume the role of a plumber, who one day is thrown into the fighting when the building he is servicing comes under attack. Through acts of heroism you are chosen to be a “Freedom Fighter”, a rag-tag soldier, fighting alongside others like you in the rebellion against the Soviets. Mission by mission, your objective is to raise the American Flag on top of each building as it is secured.




GRAPHICS

SCORE: 6.0



Generally speaking, the graphics in Freedom Fighters have a cartoon-like feel. The people and landscape have soft edges, giving the game a look of hand-drawn animation. The characters are very colorful, but lack detail. Although the graphics aren’t quite realistic, the game manages to engage you with a bright color palette and an extensive level of screen activity, such as lots of people running around the city.


Here is a screen shot of a news broadcast that takes place during one of the Cinematics. To progress the story, after every major event you see the short clip of the Soviet "SAFN" station. This element adds a nice touch to the overall presentation.

Landscapes
Freedom Fighters’ setting is confined to the city with its typical urban features such as tall buildings, busy streets, and minimal trees or shrubbery. Despite the limited backdrop, the amount of activity on-screen makes the scenery appealing: People running down the streets in a frenzy as they flee from the Soviets, traffic jams, and crowded sidewalks all bring the city to life. However, the limited urban setting never sets the stage for more pastoral landscapes, so don’t expect to see any rolling hills, towering pines, or fields of wheat.



Buildings
The buildings are nothing really too spectacular individually; they are not overly detailed or refined. However, their features come together to produce a skyline that is rather eye catching. But as you get closer you notice that many of the buildings are very similar, and you get the feeling “Haven’t I been here before?”, or wonder “Didn’t I already play this level?”. A wider variety of urban settings would provide some much needed points of interest; perhaps a market scene with fruit and vegetable venders, a police or fire station, or even the occasional garbage pile or stray cat could liven it up a bit.

Vehicles
There is a broad selection of vehicles on the streets, ranging from Soviet helicopters, personnel transporters, civilian automobiles, and armored tanks. Although the same vehicles do not differ at all (there’s just one style of tank, one kind of car, and so on), the models are appealing and generally look good. Much like the people and the landscape, the vehicles have the same colorful “cartoon” kind of look as well. While not realistically up to standards, they do provide a certain amount of consistency that gives the game a steady, though not very interesting, flow.


Here is a civilian's abandoned truck. You can tell that it isn't very well detailed and is jagged along the edges. The lighting does add a little interest to the screen shot though.

Freedom Fighter cars   Click to see a close-up view.
Freedom Fighter cars.   MetaVR cars; click to see a close-up.

Characters
Characters, again, are cartoon-like, with rounded features and colorful faces and clothes. However, much like the rest of the game, they lack realistic details like wrinkles in pants or dirt on someone’s face. While the colors are vivid, there is not much variation in shading. For instance, blue overalls are entirely the same shade of blue throughout. The clothing looks like it is being worn for the first time. The characters’ clothes would truly benefit from true-to-life details such as faded areas or torn spots. Overall there is not enough detail to make characters believable.


Here is the main character that you play in the game. There is some nice detail in the face but notice that the clothing is all one shade of gray. A little variety would help make him look more interesting.

Far Horizon
Far horizons of the city’s edge work nicely with the almost cell-shaded feel. They don’t really bring a sense of realism but they still look nice with the cartoon affect. When put in motion and at a long distance it generally looks good. But don’t expect to feel as though you’re walking down the streets of New York City and seeing the actual horizon.

Special Effects
Freedom Fighters offers nothing new in the realm of gaming special effects. For the most part, all of the explosions and fire effects look like they were put in the game as an after thought – not with planning or skillful execution. The gunfire effects don’t bring anything to the table either. All of this weak animation begs the question, “Oh, I’ve only seen this 50 times, so what makes Freedom Fighters different?”. Well, the answer is this: nothing. There is nothing that positively distinguishes Freedom Fighters from other games of its genre. All the standard effects are there but, there is no further improvement on them. It’s almost as if they set out to produce an average game – not one that raises the bar or sets a higher standard in terms of graphics and play. Just meeting the standard doesn’t cut it for me – I need more.


Here is one of my favorite screenshots. You can see that the fire effects are of average quality. The funny part is that these friendly soldiers aren’t reacting to the fact that they have been lit on fire.



GAMEPLAY

SCORE: 6.0



The central objective of Freedom Fighters is to travel through the city and reclaim the buildings and land from the invading Soviet enemy. This objective is accomplished by infiltrating each building, reaching the flagpole, and raising your nation’s colors – the Red, White, and Blue. Initially, you start off on your own, taking on simple missions. Eventually you are granted units, “freedom fighters”, that serve under your command. The number of freedom fighters you control is determined by your charisma- the demonstrated ability to successfully lead and execute missions. To get charisma you must complete objectives such as freeing a hostage, blowing up a bridge and enemy weapon storage, and taking over an enemy base by raising your flag. Each time your charisma bar goes up, you get to control one more freedom fighter. This system is pretty interesting -- unique in fact -- and does encourage you to strive for all of the mission objectives so you can get more charisma.

Your teammates will follow orders such as scout ahead, hold this position, or attack -- the basic commands and nothing more. It would be helpful if there were more commands, but unfortunately there are not. The A.I. of your teammates is very limited. They have a hard time taking cover, and seem to constantly run into enemy fire. Also, your Freedom Fighters don’t always attack the people you want to attack. One example is when you are in front of a group of enemies and a gunner is on the .50 cal in the back. You order your team to attack, expecting that they would have the intelligence to take out the gunner first, but instead they go after the enemies directly in front of them, and as a result they all fall victim to the 50.Cal. This gets quite annoying. Eventually, you realize that they are more of a meat shield than a strategic task force. To top it all off, your men are slow - they will drag behind and you have to wait for them to catch up.

The inability to effectively instruct your freedom fighters, and the fact that they don’t do much thinking on their own, results in a predictable pattern of game play: You take your team to the enemy headquarters, watch them get mowed down by the Soviet opponent, then try hopelessly to revive them with unsophisticated first-aid kits. It gets old fast. Some mission variation and better A.I would make this game easier to stick with over time. After a while I didn’t even pay attention to the mission, because every time the mission was to get through the enemies to some objective and raise the flag up the pole. How about something new for a change, huh guys?




CONTROL SCHEME

SCORE: 6.0



The controls are fairly different from other games of the genre and might, at first, get on people’s nerves. You use the right trigger to fire, left trigger to jump/climb, and the A, B, X and Y buttons to control your troops. It would be nice if they could have made a menu that pops up so that there could be more options for what your troops can do. The control designations are limiting; using all of the buttons takes up room for controls that have to be put somewhere else. For instance, you have to press in the left thumb stick and move the right one to aim. It works OK, but it would be better if you didn’t have to pause in the heat of battle to think about which button does what. A menu system would free up some button space and allow more commands to be available in the game.




REPLAY VALUE

SCORE: 4.0



After beating the game once, I have no desire to go back and play Freedom Fighters again. There is no reward system in which stellar play expands the game. The game could really benefit from an incentive system where better performance wins the player more points, more cheats, interviews, extra characters and the like. Multiplayer mode has no value and is truly a bore (basically it is a death match, but there isn’t enough substance to bring you back for more). Sadly, there are not enough features to keep this game out of your closet.




BUGS AND GLITCHES

SCORE: 6.0



I found a few annoying glitches, such as being able to shoot while reloading a handgun and in some instances clipping occurs through walls. The major issue is the lack of good A.I., friendly and enemy.




OVERALL

SCORE: 6.0



If you like the story premise and the charisma system, this game might interest you for a while. However, it lacks the good gameplay, graphics, A.I., and replay value to warrant an overall good score. The really exciting team work and strategy involved in games such as Ghost Recon or Rainbow Six is completely missing from Freedom Fighters. The poorly designed command system, lack of A.I., cartoon-like graphics, limited incentive options, and narrow story line result in a game that is average, at best. Overall, the graphic style and play options found are more effectively realized in other games of its genre.

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