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REVIEW: GHOST RECON ADVANCED WARFIGHTER
Ghost Recon Advanced Warfighter (GRAW) is the game Red Storm designed to bring the Ghost Recon franchise into the next generation. Built from the ground up, GRAW improves on every aspect of the much loved, but flawed, series and brings it to the forefront of next generation games. The new graphics engine provides unsurpassed visuals on the young Xbox 360 gaming console. The gameplay is a major deviation from past Ghost Recon games. Worry not fans, Ghost Recon: Advanced Warfighter will captivate followers and newcomers alike.
Ghost Recon Advanced Warfighter
  Overall Score  

Storyline 8.0


Graphics 9.5  

Gameplay 9.5  

Control Scheme 8.0  

Replay Value 8.5  

Bugs and Glitches 7.0  
 
Release Date:

For Xbox 360: March, 2006

Developed by:
Red Storm Entertainment
http://www.redstorm.com

Published by:
Ubi Soft

Platform:
Xbox 360




STORYLINE

SCORE: 8.0



In Ghost Recon: Advanced Warfighter (GRAW), the presidents of the United States, Canada, and Mexico meet in Mexico City to sign the new North American Joint Security Agreement (NAJASA) policy. The policy would combine the efforts of Mexico, Canada, and the USA to stop illegal immigrants, drugs, and terrorists from crossing North American borders. Things get interesting during the public signing, when rouge Mexican soldiers attack and capture the three presidents. This is the point at which the game begins as you, Ghost (special operations) Captain Scott Mitchell, are sent in along with your team to rescue the hostages and quell the rebellion that has spread throughout the city.

The game keeps you interested by showing news clips before each mission, interaction between key plot figures, and revealing some twists and turns along the way. The story develops during the actual gameplay instead of from non-interactive cut scenes as used by other games. This style is used quite well as it carries the non-stop action of the game. The overall content and presentation of the story is well thought out and complements the rest of the game, but it won’t stay with you long after you finish the game.




GRAPHICS

SCORE: 9.5



Graphics are essentially the link between the gamer and the virtual world. When they are implemented poorly, graphics can make you feel like you are playing a game, which unfortunately is a familiar feeling to most gamers. When you play GRAW, the visual presentation pulls you in from the first scene and takes you along for one hell of a ride.

Landscapes
Unlike some other games I have reviewed such as Splinter Cell: Chaos Theory, which are centered on indoor scenes, GRAW take place in an urban environment, on city streets. Skyscrapers, parking garages, offices, litter, abandoned freeway overpasses, and widespread poverty are just some of the elements that recreate the urban landscape of Mexico City. The care and detail put into modeling the city is brought to life with truly next-generation graphics engine to create an engaging and unpredictable cityscape to be explored and/or shot up.


Screen snapshot taken from a helicopter ride between missions (player is in control the whole time). The view of the buildings and the never ending horizon make it hard to pay attention to the news in the top right area of the screen. Unfortunately the screen snapshot cannot capture the glory of seeing this in motion on an HDTV in 1080i.


Buildings
You see a ton of different buildings as your objective guides you through the city. Games often have a building that you see over and over again; luckily in GRAW I didn’t experience déjà vu at every turn. Almost every building is different, with unique and distinctive features. The structures are highly detailed with rich textures and smooth surfaces, and they feature anti-aliasing to prevent “jaggies” (jagged edges).

Vehicles
GRAW shows immense detail and care taken into the construction of each vehicle. These models don’t look like the toys that were put in older Ghost Recon games. When the M1 tank rolls by you get out of its way; the model really captures the weight and power of the real tank. The tank gives you the feeling of awe and fear; it is this ability to capture that feeling that makes this vehicle realistic. The new Stryker APC model is also recreated in such a fashion, as sometimes you begin a section by walking off its ramp onto the street. Generic civilian vehicles such as trucks and sedans are not overlooked either.

  The model of an M2 in GRAW. To compare with MetaVR's simulation technology, the M1 model from MetaVR's 3D vehicle libraries.

Vehicles are damaged in a dynamic fashion; rims, doors, windows, tires and other parts can be shot off or damaged. Tires deflate, rims pop off, glass shatters and eventually the vehicle explodes in a fiery spectacle of pure satisfaction.


From this side view of a truck the separation between the wheels and body is evident as is the incredibly detailed reflection.

Characters
GRAW also delivers on great looking character models. The first thing you notice is how smoothly rendered the bodies of your squad are. Polygon counts have been upped due to the horsepower available in the 360, allowing for more detail and better mapping. One thing I notice is the layers that are visible on the Ghosts’ body armor. You can clearly make out different items they are wearing. This makes them look more like soldiers by giving you the sense of gear they are lugging. Compared with other character models from games that have one visual layer and maybe some items attached to it, GRAW’s models are clearly better. The models animate well too, with good facial movements and running animations. All actions of the characters in the game are smooth and realistic; I saw no problems with clipping or “gliding” across surfaces.


The layers of the uniform appear separate and the helmet appears on top of the soldier’s head instead of part of it. The row of individual pockets on his chest is a great detail.


  Detail of a character in GRAW. To compare with MetaVR's simulation
technology, a detail of a MetaVR character from MetaVR's 3D character libraries.

Far Horizon
The horizon distance is never a problem; in fact you can see so far ahead that you can form strategies that would otherwise be guesswork. The horizon distance creates an area and atmosphere where you are taken aback by the vast size of your surroundings.

Audio

The audio presentation contributes to the graphics onscreen to produce an immersive game experience. You can play the audio in full Dolby Digital Surround Sound if you have speakers hooked up to your home entertainment system. Although I didn’t have the chance to listen to surround sound, I thought the game’s audio sounded pretty good in stereo.

Gunfire sounds really cool. Each sound matches the type of weapon you or whoever is shooting with, which makes it easy to identify the guns being shot without seeing them directly. Gunshots can also give you a sense of where an enemy is, with good directional sound and sound changes based on how near or far the enemy is. The sounds of grenades and explosions are also done well.

Voices are believable and convincing, and being able to detect fear in the foreign tongues of your enemies is always cool. Voices are distinguishable from one another, which is an important feature in a squad-based game. The believable ways the characters speak contribute greatly to making them feel more human.

Graphics in the Video Trailer Compared with the Real-Time Gameplay
Computer Generated Graphics (CG) are often used in games for specific purposes, such as a means to progress a piece of the story that cannot be accomplished in the game when the player is in control. Computer graphics are also often displayed before the Start screen when you boot up a game. GRAW has a very cool CG video that it uses before its Start screen. The main difference between the gameplay and CG effects in the video is the quality of the graphics.

  Detail of a character in the GRAW video.  Detail of a character in the actual game.

During a game, the graphics must be processed in real time because the player will never do something the same way twice. A CG video has the luxury of not having to deal with player input, therefore it does not need to use the graphics engine used in the game. In the GRAW video you can tell right off the bat that it is not gameplay. The camera perspective is changed for certain effects, just as you would see in a movie. However, in the game the camera is always behind the player to make it possible for the player to play. In general, every aspect of the video is better-looking than the game: textures, character models, animations, the tank, and so on. Although the game looks awesome, it is impossible to create such a highly detailed picture with everything happening in real time, that relies on a game engine to do the work. Everything in the movie trailer is very cinematic, the action is frantic, the soldiers are believable, and part of the movie even shows a bullet flying through the air in slow motion. Although similar elements look very good in the game, it is just not possible to create the same level of detail and cinematic flair that you see in CG movies in GRAW or any other game.





GAMEPLAY

SCORE: 9.5



The newest in the long standing Ghost Recon series, GRAW is a first-person shooter/strategy game that aims for ultimate realism. From its early days on the PC, Ghost Recon’s gameplay has made some major changes but I don’t think anyone is complaining. While still focusing on creating a military simulation game, GRAW has become a much more exciting, action-packed thrill ride.

The first thing you notice when you start the campaign is the game’s third-person perspective, which a break from the series’ first-person perspective. Instead of seeing through your soldier’s eyes, you see from an Isometric view behind your character. Fans of the series may have serious reservations about the view change because of the questionable Ghost Recon 2, which used the same technique. But while playing this game I wondered how it was possible to play in first person; I would have a hard time going back to it. (Don’t worry diehards, first-person can still be used.)

The next thing to notice is the new Heads Up Display (HUD) interface called Cross-Com. Essentially, Cross-Com displays notifications next to things in the game. For example, when an enemy is spotted, a small red diamond appears on him, even if he ducks back behind cover. This helps you keep track of enemies when you start running into large groups of them. You see information about each enemy’s health, location, and distance, without taking your eyes off the firefight. Friendly targets appear with blue diamonds, and objectives or key points are indicated with waypoints and distance. Another great thing about Cross-Com is the small section in the top left area of the screen that lets you see the action from your squad mate’s eyes. It is essentially a “picture-in-picture” and is a good way to show what your squad is seeing and videos of a campaign’s progress without stopping the action. The new HUD Cross-Com is an awesome addition to the game in terms of both visual eye candy and practicality.


The blue diamonds indicate that my squad-mates are friendly; the “100%” in the box around the soldier in the middle shows the good condition of his health, and the “5.7” indicates his distance from me.

The gameplay is squad based like all the previous Ghost Recons. You have a squad at your command to order around as you go from objective to objective. The interface for ordering your squad around is now contextual and a breeze to use. When your crosshairs point at a wall, the option appears onscreen to command them to take cover there. If your crosshairs are on an enemy, the fire command appears. In this way your squad is easier to control but that doesn’t prevent them from being incredibly stupid. I found myself in an intense firefight while one of my squad-mates decided to stare at the scenery. Of course his daydreams didn’t last long; he chose to stop in the middle of the street and was mowed down. Sometimes squad-mates are useful but moments like these leave a bad taste in your mouth.

Another new aspect is the Unmanned Aerial Vehicle (UAV), which can be sent anywhere on the map to scout out enemy positions. The UAV or “drone” is very useful, and it provides a new view on the huge city from the sky. What your UAV sees is shown on the screen in the top left, and can be switched with your team’s camera on the fly.


View from UAV.

The action takes place in Mexico City, where you clear areas of enemies or anything in your way street by street. Combat is fun; it is action packed with all kinds of guns and explosions but manages to stay close to the roots of Ghost Recon with an impressive feel of believability and realism. In other words, running down a street full of enemies while shooting like a maniac doesn’t usually end well. The various enemies, terrain types, and locations also keep the game interesting. Add to this mix a relentless pace and sense of urgency and you have a game that is a blast to play.

Missions have various goals such as rescuing hostages, getting from place to place, securing something or destroying something else. How you accomplish each mission varies each time because of the size of the levels and the freedom to choose a path to your goal. (Freeform gameplay is becoming easier to create due to new hardware and game techniques.) The many paths all get you to the end of the mission in one way or another. Each mission usually ends with a vehicle (helicopter, APV, or truck) that transports you to the next mission. These instances are the only times when you run into a load screen, which occurs rarely and passes very quickly.

The game is simply a lot of fun to play and still achieves the signature style and realism that you come to expect from the Ghost Recon series.




CONTROL SCHEME

SCORE: 8.0



Controlling the action in GRAW is now much easier due to the Xbox 360 controller’s ease of use. The 360 controller is more ergonomic, functional, and practical than any other controller I have used. GRAW takes full advantage of being able to use the new controller. After learning from the tutorial the various actions and the controller buttons they correspond to, controlling your character becomes second nature.




REPLAY VALUE

SCORE: 8.5



The campaign will likely be played only once or twice through by the average gamer. This isn’t because the campaign is bad, it’s because playing GRAW online is so much fun!

To understand why Xbox Live rocks you need to know that a revamped version of the service was launched with the Xbox 360, improving on Microsoft’s popular online service. Before the launch of the 360 Microsoft required developers to incorporate Xbox Live into every 360 game in one way or another.

GRAW lets you play online with other gamers via the Xbox Live service. You can join matches where teams are placed against each other to achieve a certain goal, such as deathmatch. There are other more complicated setups and scenarios catering to casual and competitive gamers. You won’t have to worry about the frustration of playing with much more experienced gamers as the service will automatically match you against people of the same skill level. There is also a cooperative mode where you work with players online to complete missions similar to that of the campaign mode. Although all these things have been done in other games, it is great to see the newest generation of Xbox Live come to life.



BUGS AND GLITCHES

SCORE: 7.0



Although it isn’t really a bug or a glitch, the AI of your teammates is pretty dreadful. They run into your line of fire, don’t fire at enemies right in front of them, and do other stupid yet semi-comical things. I ended up ignoring my team a lot and going solo. It is sad to see such a great game held back by a problem that is so obvious that you wonder why the time wasn’t taken to fix it.




OVERALL

SCORE: 9.5



GRAW is a new take on the proven series, delivering more action, next generation graphics, sound, gameplay and general quality than any other Ghost Recon game. Ghost Recon: Advanced Warfighter is a hit for the series and sets a standard for next generation gaming.


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