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REVIEW: RAINBOW SIX 3
Rainbow Six 3 is a squad-based first person shooter that has redefined the genre in terms of gameplay innovations and its great graphical achievements.
Rainbow Six 3
  Overall Score  

Storyline 9.3


Graphics 9.4  

Gameplay 9.0  

Control Scheme 8.0  

Replay Value 9.5  

Bugs and Glitches 9.0  
 
Release Date:

October, 2003

Developed by:
Red Storm

Published by:
Ubi Soft Entertainment

Platform:
XBox



STORYLINE

SCORE: 9.3



Continuing a trend of games developed by Red Storm, Rainbow Six 3 follows an elite group of anti-terrorist operatives, code-named Team Rainbow. You play Ding Chavis, a member of this team. The story takes place in the near future, in which the government sends you and your team to eliminate a terrorist threat in South America.




GRAPHICS

SCORE: 6.5



Taking advantage of the engine of Splinter Cell, another successful Ubi Soft game, the graphics in Rainbow Six 3 are beautifully done. Like Splinter Cell graphics, the lighting, shadows, textures, character models and animations are stunning. The realistic atmosphere affects everything from the feeling of engagement in the world to the gameplay. For example, the atmosphere will have your chin on the floor and your attention caught by the shadow of the approaching enemy or the waver of a dim light illuminating a room.

MetaVR SCUD Launcher;click to see close-up.
Shadow on the wall. Ilumination spotlighting a spider web.

A simple but effective example is in the way cloth-like materials and chains sway when you move through them. Another example of the effect on gameplay is when you are hidden in a dark area and have an advantage with your night and thermal vision, which is useful and cool looking at the same time. Once again Ubi Soft has hit the ball out of the park in their graphics department.

Landscapes
Most of Rainbow Six 3 takes place inside of buildings, where interiors are realistic and for the most part well done. The rare outdoor environments are also well conceived and executed. Landscapes are varied and helpful when you need cover from enemy fire.


Above is a screen shot taken from one of the first levels of Rainbow Six 3 where you must move through a snow covered town. The textures and details are incredible. They really set a nice mood for the action.

Buildings
Interior floors and walls are well-textured and detailed, a definite improvement over Ghost Recon. In one example of a level of Rainbow Six 3 you and your team are sent into to a building filled with detailed rooms, with views of the outside city through a window, interactive objects, and of course enemies waiting for an opportunity to ambush. Outside views of buildings are well rendered and detailed. Details consist of shadows or markings on the walls, even some bullet holes.


This screen shot is of an estate in which one of your operations take place. The estate is graphically well done; the windows reflect light, and the palm trees and Spanish-style roof add to the tropical setting.

MetaVR SCUD Launcher;click to see close-up.
Holding cell interior.     MetaVR interior of a factory model; click to see
    close-up.
Vehicles
The vehicles that appear in Rainbow Six 3 are mostly cars and trucks; they are as well done as the environments around them. Light from the sun, the moon, or artificial light gleams on the sides of vehicles and adds a realistic feel and appearance. These models are also smooth and rounded along the edges, which is another step up from Ghost Recon.


These car models are smooth, detailed and have a reflective quality as well as shadows.
Rainbow Six vehicle. Click to see a detailed view of the vehicle.
Rainbow Six 3 pickup truck.   MetaVR pickup truck;click to see a detailed view of
  the vehicle.
Characters
Among the many examples of character models in Rainbow Six 3, the finest are the Rainbows; dressed in special-op gear and equipment they look truly authentic. All the equipment you select for your mission shows up on your character-- the assault rifle in your arms, handgun on your side holster or grenades on your belt -- everything is shown. Facial expressions are also good; when a teammate talks to you his mouth even moves.
This screen shot of your team shows the detail of their faces and equipment. The dirt and camouflage on their faces brings their special-ops aspect to life. Their guns are also well rendered and held realistically.

Far Horizon
Far horizons don’t really apply to Rainbow Six 3, for there are no long distances to travel outside. When your vision is hindered it is because of the lighting, weather, or a smoke grenade. Thus, you can see as far as realistically possible.

This horizon shot of the ocean is beautiful and seamlessly blends with the environment.

Special Effects
Standard to a FPS (First Person Shooter) are special effects such as explosions, which in this game are huge, bright and colorful; the flames look different each time. A grenade explodes with a fiery display followed by a cloud of vision-blurring smoke. In comparison when a barrel full of a flammable fluid is shot, a flame keeps burning instead of going out.

Other special effects are basically vision-aid devices to help you pick out an enemy in the dark or see through a smoke cloud in thermal vision. Much like Splinter Cell, these these night-vision goggles are essential to a successful mission. This device is a piece of hardware like goggles that attaches to your head and filters light to enhance your vision in certain situations. The cool thing is that they realistically blur the scene while you are moving. This is a simulation of your goggles processing the information but with a slight delay, which causes an overlap of images or blur, which adds to your gaming experience.


Above is a prime example of the effectiveness of night vision in a dark area. You can clearly pick out my team from the backdrop with this gadget.


Here is another example of a vision enhancement; this screen capture was taken in a meat locker where dead pigs are hanging from the rafters. You can clearly pick out my arm and teammate with this gadget.

Gunfire is impressive and key to look at. The light at the muzzle of your gun varies based upon the type of gun, how powerful it is, and its rate of fire. A heavy, slow-firing gun will fire a big, loud shot obscuring your line of fire. This forces you to not fire in long spurts but in small controlled ones so as to not lose sight of your target while you’re momentarily blinded.

Audio is showcased in surround sound if you have a device capable of handling it. When audio is activated, locating enemies is easier, because someone shooting behind you sounds like someone firing behind you. The music is suspenseful and cues in at key moments. Voice acting is varied depending on your enemy’s country of origin. It is neat to hear curses and phrases in a different language and this brings a fair bit of authenticity to the game.


Above is a screen capture taken after a Flashbang (Stun) grenade goes off. It impairs your vision with a blurring overlap effect, and makes a loud ringing noise.



GAMEPLAY

SCORE: 9.0



If you liked the teamwork of Ghost Recon and the immersion of Splinter Cell, the gameplay of Rainbow Six 3 is right up your alley.

The single player half of the game contains a fair number of missions in which you and your team of badass special-op members use teamwork and advance guns and technology to successfully take down your enemy with finesse and definite style. Without teamwork you will not make it far, for you are greatly outnumbered and without the cool, useful weapons you select at the briefing you lose that extra step up against the enemy. However, you are not guided through the equipment menu so you have to figure it out for yourself.

Teamwork is implemented with intelligent A.I. that responds to all orders you issue through either a simple menu system or a headset that comes with the Xbox Live Starter Kit. Using this tool adds yet another level of immersion; press a button and a list appears of possible commands, shout commands into your microphone and, presto, your team is off doing your bidding. Common commands are Open and Clear, Open Flash and Clear, and Open Frag and Clear. You use these commands when you are in front of a door; each one has a situation it is designed for. Open Frag and Clear damage all inside with a frag grenade, perfect for a situation where there are hostiles in the room. Open Flash and Clear have your team throw a flash grenade inside, one that blinds all enemies who see it explode, after your team rushes in and clears the remaining hostiles. This method is not lethal and is perfect for when there are hostages in a room along with an enemy. If you add the word “zulu” to any voice command you speak into your microphone, your team will perform the action. This command variation is useful when there are two doors to one room and you synchronize an attack with your team from one door and you from another. This confuses the enemy and allows you to take them out with ease. There are even secret commands not listed in the instruction manual.

The second element and most interesting element of Rainbow Six 3 is Xbox Live play. This function allows you to play with other “Special Agents” across the country. There are several modes in which this can be done; one is a co-op trip through the single player campaign where other players take the place of AI teammates. Another is a team survival mission where your team takes on another team in an all-out deathmatch. Playing with other humans allows for more teamwork via the Xbox Live headset, a device you can use to talk to other players; this is truly a blast. Comparing your Rainbow Six 3 skills with people around the world is the ultimate to way to play.

The only troubling issue is the level in which you can’t fire your gun at all. This takes the fun of combat out of the game and tries to turn it into a stealth-like game. The lack of firing slows the general flow of the game and frustrated me to a large extent.




CONTROL SCHEME

SCORE: 8.0



The controls are simple for any first person shooter fan; for most first person games playing one is like playing them in terms of the controls, and Rainbow Six 3 doesn’t change the standard controls. There are no queries in the game.




REPLAY VALUE

SCORE: 9.5



The replay value in two words: Xbox Live -- this is so much fun that it is hard to describe, just go play it! Team players will love it, for Rainbow Six 3 is most fun when playing with a team -- the ability to coordinate with fellow players and to get in a friendly game of trash talk when you’ve killed your best bud. With this element added and a 14- level single-player campaign I can see myself playing this game for a long time to come.




BUGS AND GLITCHES

SCORE: 9.0


I found one issue where clipping comes into play in which a terrorist’s head goes through a solid object. But the major issue is with A.I. in close quarters as your squad mates follow you, or if you designate a location for them to go to and you need to fire at the same time; routinely, your teammates will cross your path while you are firing. Your teammates will yell, “Ding, are you crazy?” when you shoot them because of their stupidity. It may happen in real life but probably not with the frequency you see in the game.


Here is the clipping issue I found. The terrorist has gone through a solid object and is now crouching in the middle of it.




OVERALL

SCORE: 9.3



With the graphics of Splinter Cell, and the team aspects of Ghost Recon, this game looks and plays beautifully. The single player campaign is a must, but just wait until you jump into Xbox Live! Prepare for your social life to take second priority for a while. Rainbow Six 3 is a definite must have for any Xbox owner no matter what genre you are a fan of.

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