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REVIEW: OPERATION FLASHPOINT
Operation Flashpoint is a military strategy game that won nearly a dozen "Game of the Year" awards on its release in 2001. Praised for its realism and the huge environments to explore, it is still regarded as one of the best games of its genre.
Operation Flashpoint
  Overall Score  

Storyline 7.0


Graphics 8.0  

Gameplay 9.5  

Control Scheme 7.0  

Replay Value 10.0  

Bugs and Glitches 8.5  
 
Release Date:

June 22, 2001

Developed by:
Bohemia Interactive Studios
http://www.bistudio.com

Published by:
Codemasters

Platform:
Microsoft Windows / Intel PC




STORYLINE

SCORE: 7.0



Operation Flashpoint Game of the Year Edition (GOTYE) takes place in a country overrun by enemy forces. It is set in the time of the cold war crisis, as the name suggests. You, as the hero, play the role of a young soldier straight out of training or the veteran brought back in to action depending, on which campaign you're playing in. The objective of you and your former army members is to win back your land and live freely once again. Eventually, as you rise through the ranks more and more is revealed to you about the war. This plot direction gets old and you really start to ignore the plot and skip scenes to get to the best part, which is the gameplay.




GRAPHICS

SCORE: 8.0



As the game engine is a couple of years old, the graphics don't quite match those of the current competitors we see today, but when this game first came out it revolutionized what could be done with technology. Some of the best parts of the graphics are the horizons that go on seemingly forever without running into invisible walls (i.e., boundaries). This leads to some dumbfounding scale and you think that the horizon never ends. The Operation Flashpoint game engine is Bohemia Interactive Studio's own technology, something you see less of these days. Mainly, game developers stay away from making their own game engines to minimize game development costs.


This game contains forests that are nice to look and important to the gameplay in terms of tactics; in this case I was hidden from enemy view by the dense foliage. As shown here, the tree models are all exactly the same, for example the textures of the bark and leaves are similar if not the same.

Landscapes
The terrain is varied and consists of a dozen or so types of vegetation in addition to the immense forests and the lifelike ground and mountains. The graphics might not be as smooth as those in games today, but the photorealistic images and the scale are what really bring the landscape to life in the long run.

Buildings

You can't go inside most of the buildings and the ones that you can enter are almost empty of furniture or any detail, but they contain the basics such as rooms. You will never encounter enemy forces inside buildings and you can't shoot from the inside through the windows. This gives the buildings no tactical significance. The buildings are average, usually plain and lacking in detail; they leave you wanting more. The geometry is decent but the textures are always low to average in quality.


The geometry in this building leads you to believe this is in fact a church, but up close you see the average low-resolution textures and then, to your dismay, you find that you can't enter the building and see what is inside.


Vehicles
The vehicles in this game have to be some of the most astounding work I've seen in vehicle models. They are extremely photorealistic, capturing every detail of the real thing. You can tell just how much time the artist took to put every last detail in the vehicles. Everything is easily recognizable as their real-life counterpart.

Operation Flashpoint M1 MetaVR M1; click to see a close-up of the model

The Operation Flashpoint M1 tank shows detail in the camouflage, individual road wheels and the gunner/commander sitting at the top. You can see the treads moving; they leave tracks in the ground, which is really impressive.

Characters
One thing I would pick on about this game is the character modeling, from the large amounts of clipping (when something passes through another object) to the blocky character rendering. The characters are too jagged and rough to be realistic. However, the two things that are done well are the faces and the animations. The faces are all different, which is good, even though the bodies are all the same. It is nice to stumble upon a reloading animation that takes more than a couple of seconds and looks good at the same time. One has to assume motion capture was used to achieve this effect.


An interesting thing about the scene above is that all the characters are doing the same thing. Notice the hand of the soldier to the left passing through the back of the gun, which is called "clipping".

Far Horizon
The horizon in this game is amazing; even with its age it outdoes almost any game I can think of. It is so realistic and displays so well, it makes you feel as though you are immersed in the middle of the countryside. It doesn't cut off at all except when it should, such as when you're in the middle of a vast fog. The horizon shots are simply amazing.


Here is a picture of one of the sunsets you will see in Flashpoint. Notice the shadowing and particle affects that make the image both stunning and realistic.

Special Effects
Effects consist of extravagant explosions, large smoke clouds, and dust and tracks from the rear of vehicles. Together they add something to the graphics to give a little flare. Soldiers have shadow effects but the shadows look very blocky. The effects in this game are not wonderful, but not terrible either.




GAMEPLAY

SCORE: 9.5



Operation Flashpoint GOTYE feels like a strategically active first person shooter (fps). The whole interaction within a squad's routine adds the strategic feel of the game. While you are working in a squad, you hear all your members reporting in through a radio, which you can also participate in by using a menu that lets you pick from a list of commands. This atmosphere makes you feel as though you are part of team, which really shines through in online play.

Operation Flashpoint is also closely tied to realism in terms of how many shots a soldier can take before dying and how long he can run without tiring. The game restricts how much equipment you can hold, so you end up running out onto the battlefield having to pick up new ammo from a nearby corpse. All of this adds to a lifelike battle simulator.

The large number of vehicles you can interact with is great. These vehicles include trucks, jeeps, tanks, APCS and even helicopters. The vehicles help you to get from point A to point B or can assist with taking out enemy troops. The decision of how go about it is yours, but I warn you that the worlds are so big that you're going to need a vehicle.

The lack of checkpoints in the game is bothersome. Checkpoints are autosaves midway into a level. Without these essential checkpoints you are sure to play some parts of the level over and over again. And when the parts of the level happen to be transportation parts, it really gets on your nerves. For example when you die you are forced to wait in a vehicle to travel from point A to point B, which sometimes takes a minute or so. One would not have to worry about this if there was a checkpoint after getting to point B. The difficulty level is also quite high; hopefully this will not turn away players before they get to dive into the whole of the game.




CONTROL SCHEME

SCORE: 7.0



Odd menus plague the game and make your ability to control what to do a chore. While you are trying endlessly to figure things out, you're being shot by the enemy and before you know it -- boom you're dead. The overall vehicle controls work well and movement is easy enough. It just takes a while to get used to the difficult-to-navigate menus. Navigating the controls could turn some gamers away early.


This menu appears when you first enter the game. It isn't nice looking and it is confusing and frustrating to use. You might want to go online and play a multiplayer game but just finding one through this menu might take ten minutes.






REPLAY VALUE

SCORE: 10.0



The enjoyable online play mission editor and the vast possibilities for completing a level make Operation Flashpoint a game that will last you a while. All aspects were well planned out and brought into the game.




BUGS AND GLITCHES

SCORE: 8.5




The only problem I can find is the huge amount of clipping, such as when I see one player run straight through another; it seems to occur only with the soldiers. The other place you will see the clipping is when a soldier goes through part of a vehicle. This behavior is just annoying and troublesome. Other than that problem, Operation Flashpoint bug free.


Here you can plainly see his arm going through the jeep. This often occurs when soldiers are in vehicles.






OVERALL

SCORE: 9.3



No matter what genre of game you're into playing, Operation Flashpoint GOTYE should not be overlooked. Look past the somewhat aging graphics and tough difficulty level and you have a classic that should be on every gamer's shelf. It's truly a must have.



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