|
Ft. Campbell Special Operations Urban Training
Environment
MetaVR has built a highly realistic real-time 3D replica of the Ft.
Campbell, Kentucky Cassidy Military Operations in Urban Terrain (MOUT)
site for simulation and training of infantry and future combat systems
(FCS).
VRSG (MetaVR's
image generator) rendering of a micro-UAV overlooking a hostage
scenario at MetaVR’s virtual Ft. Campbell Cassidy MOUT site. The
scene is from a MetaVR demo
scenario and includes site-specific building models and character
and vehicle entity models from MetaVR’s 3D content libraries.
The 90,000 square kilometer Ft. Campbell terrain is centered on the
urban training facility that represents the Cassidy MOUT site. The terrain
database is designed to support both fixed-rotary wing high-speed flight
and close urban combat training scenarios.
 |
Included in the database
are 14 MOUT building models, which were created from perspectiveless
digital photographs of the structures at the Cassidy MOUT site.
The building models were created in Blender,
an open source 3D modeling application; the model designers made
use of MetaVR’s new export plugin to Blender. These models
have radiosity (soft shadows) applied to the geometry to increase
their realism. The database also makes use of other cultural elements
such as street signs, electrical boxes, street lights, gas pumps,
fences, sewer covers, flag poles, and utility cables. All models
are in MetaVR’s HPX format.
|
|
MetaVR’s virtual Cassidy MOUT site rendered in VRSG.
|
Because a significant part of urban combat takes place indoors, wall
surfaces, furniture, articulated doors, windows, and blast holes were
added to the building interiors to create a realistic training model.

Interior scene from MetaVR’s virtual Cassidy MOUT site depicting
a scenario with snipers. Modeled interior wall surfaces, articulated
windows and doors, and furniture inside the buildings contribute to
a realistic training experience.
Once the building models were constructed, the user created a symbolic
representation of the terrain in the MetaVR WorldPerfect
workspace.

WorldPerfect workspace with a layout of the virtual Cassidy MOUT site
prior to compilation. The workspace is a 2D symbolic representation
of the terrain for laying out roads and cultural features on top of
a base map. Click the image to see an enlargement.
After the Cassidy site was fully described in the 2D layout, WorldPerfect
compiled all the source data and user-specified representations of the
terrain into a functional real-time 3D MOUT site. The compilation included
producing a detailed tinned area of the MOUT site that shows subtle
terrain relief derived from the multi-resolution elevation source data.
Dense geospecific tree lines laid out by the user in WorldPerfect were
compiled into the terrain to enhance the realism.
|
Approaching the virtual Cassidy MOUT site.
|
Geotypical grasses and volumetric trees on
the virtual Cassidy MOUT site. |
A key component of realistic urban warfare infantry training is traversing
the avenues of approach into the town. The significant geographic extents
of the MetaVR Ft. Campbell database and extensive tree lines surrounding
the Cassidy site provide an environment for training soldiers how to
approach urban centers undetected. Subtle terrain details such as the
gradual rise from the treeline into the MOUT site are necessary to provide
avenues of approach for the infantry training. As well, it is important
that the 3D terrain database captures such subtle detail as observed
in the real MOUT area to provide the most realistic training possible.
 |
Visual system performance (for the
image above): |
 |
Far horizon
FoV
Polygon count
Display
Color depth
Frame rate Graphics
card |
= 30 km
= 50 degrees horizontal
= 305,330
= 2560 x 1600 pixel res. with 4 subpixel AA
= 32-bit
= 60 fps
= ATI Radeon x1900 Pro 512 MB DDR memory |
| |
| Terrain database characteristics: |
 |
Imagery build time:
Geometry build time:
Database size: |
= 1 hour, 38 minutes
= 8 hours, 44 minutes
= 9 geocells (266 km x 328 km) |
| Extents: |
| |
|
Size on disk
Terrain LoDs
Texture LoDs
Terrain post
Source imagery
|
= 10.6 GB
= 7 maximum
= 8 maximum
= 4 mpp
= 14.6 GB |
| Elevation coverage:
|
Breakpoint survey data (submeter-resolution)
Cassidy MOUT (4 x 4 km)
30.0 mpp shuttle radar topography over entire database (266 km x
328 km)
|
| Imagery coverage:
|
| |
0.125 mpp color Cassidy
MOUT (4 x 4 km)
1.0 mpp color Ft. Campbell (32 x 42 km)
4.0 mpp color Ft. Campbell (30 x 55 km)
15.0 mpp color entire database (266 km x 328 km)
|
| Cultural features:
|
| |
14 photorealistic buildings
with interiors and articulated windows and doors
26 geotypical buildings with high-resolution textures
3,662 geotypical volumetric trees
251 other point features, including street signs, electrical boxes,
street lights, gas pumps, fences, sewer covers, flag poles, and
utility cables
466 alpha-blended road linears
753 areal-feature edges for walkways, parking lots, and tarmac
300 runway and taxi point lights
Dual linear runways at Ft. Campbell airstrip with FAA markings
|
Actual and simulated views of the Ft. Campbell MOUT
site
The following set of images show Cassidy’s main street with the
municipal building in the center of the view. You can compare photographs
of the actual Cassidy MOUT site on the left side with the VRSG screen
captures of the simulated view on the right side that were taken within
MetaVR’s virtual Cassidy MOUT site. The models of buildings and
other structures are photorealistic; the models were created from a
set of photographs of the structures in the area.
 |
 |
 |
 |
| |
|
 |
 |
 |
 |
| Photographs of the Cassidy site. |
VRSG virtual-camera pictures
of MetaVR's real-time 3D Cassidy site. |
Click here to
view real-time recordings of scenarios rendered in VRSG featuring this
database and others. The media clips were made with VRSG's new real-time
MPEG encoding feature.
This database is terrain database is available free of charge to all
US Government agencies and contractors (for official use only) and requires
VRSG version
5.0 or higher.
|