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MetaVR's Flat-Earth MDX 3D Terrain Database Format MetaVR's first 3D visual terrain database format, initially developed in 1996 for its Virtual Reality Scene Generator™ (VRSG™), was one of the first demand-paged visual database formats for PC-based image generators. The format's demand-paging allowed for the first time large-scale databases of high geometric density to be visualized on a personal computer at interactive frame rates; visualization of such high geometric density has long been a requirement of training simulations where terrain correlation is a critical requirement. Before VRSG and its flat-earth MDX format were introduced, the real-time visualization of these databases required proprietary image generators costing hundred of thousands of dollars.
VRSG and MDX database technology enables training and simulation users to benefit from the rapid improvements in low-price PCs and PC 3D graphics accelerators. Within this customer base VRSG systems have been fielded as both "stealth" viewers and as out-the-window and sensor visuals for person-in-the-loop simulators. MDX was developed specific to meet the requirements of mission-rehearsal simulations. Such simulations need the ability see long distances (that is, far horizon) and process massive amounts of geospecific imagery draped upon terrain elevation data. MDX features The MDX format and associated VRSG runtime software offer the following features:
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