Micro-UAV and SUGV Training in an Urban Environment
MetaVR™ has developed high-resolution 3D urban terrain and vehicle models needed to create a virtual testbed for Small Unit Level Unmanned Aerial Vehicle (UAV) Systems or SUGV systems for proposed vehicle design evaluation.
Vendors that produce highly mobile and deployable UAV systems (or Unmanned Aerial Systems (UAS)) to support company- and platoon-level operations that are day/night ISR-capable can test their designs and operation tactics using a MetaVR urban terrain database and vehicle model library of current and future vehicle designs (and provide their own).
A US Government military command would distribute this virtual test environment in advance of candidate evaluations such that each vendor could incorporate and test their computer or hardware in the loop models of their UAV subsystems prior to on site experiments at the actual MOUT facility: air vehicle, launcher, Intelligence, Surveillance and Reconnaissance (ISR) payload, data link(s), and operator control unit.
Potential systems could range from pocket-sized, backpack-portable, to single High-Mobility Multipurpose Wheeled Vehicle (HMMWV) transportable UAVs. The 3D terrain would be available in industry-standard formats with no redistribution fees; vendors would use the Distributed Interactive Simulation (DIS) networking technology to support multiple and concurrent live and constructive participant simulations.
Enabling soldiers to fight in simulated dense urban environments with advanced technology place greater challenges on system developers and training environments than was previously experienced in the modeling and simulation industry. With MetaVR simulation technology, you can prototype and develop training systems for new technology and then test the systems in a simulated urban environment that very closely matches reality.
Simulating realistic MOUT sites requires the image generator to manage high polygon counts while processing high-resolution photorealistic imagery of the terrain and photorealistic buildings developed from CAD drawings in real-time (60 Hz). Terrain elevation and building geometry must precisely match the real urban environment to provide valid experimental data so that the simulation tells the user an accurate story of how the system would actually behave in the real world.
With MetaVR technology you can simulate future proposed urban warfare capabilities such as:
A MAV has entered through a doorway in advance of the infantry to provide reconnaissance that limits a soldier's exposure to danger.
MetaVR VRSG can simulate the camera or sensor views of what the UAV prototype would display to an operator, as shown below. The sensor views in VRSG can be configured to match the capabilities of a vendor's UAV.
Examples of different sensors that VRSG can model.