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Summary
of MetaVR's Available 3D Terrain
These databases are a subset of the databases MetaVR has built
with its terrain generation tools, and are available to customers
with VRSG™ 5 licenses at no cost beyond a fee for the hard
drive on which they are delivered. more>
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Virtual Afghanistan Village
MetaVR has built 3D geospecific terrain covering 9,600 square kilometers, featuring a high-resolution virtual village with over 500 buildings in the Afghan province of Kabul. This virtual terrain is available in both MetaVR's round-earth and flat-earth formats. more> |
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IED Detection Training
MetaVR's virtual Afghanistan terrain supports training high-altitude UAV operators to spot the locations of active improvised explosive devices (IEDs). more> |
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North
America 3D Metadesic Terrain
MetaVR has used its terrain generation tools to build a seamless
3D terrain of North America. The terrain was constructed from
100 meter elevation data with .3m, 1m, 5m, and 15m imagery
covering a 1,037-geocell area. The terrain tiles reside in
a geocentric coordinate system and are suitable for real-time
visualization, simulation, and synthetic vision. more>
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Asia 3D Metadesic Terrain
The 1,350 geocells of MetaVR's 3D terrain covers parts of Asia and includes Afghanistan, India, Iran, Iraq, Japan, Pakistan, and Turkey. This terrain was built from 15-meter color LandSat imagery, color-fused with 1-meter black-and-white imagery of Iraq. In addition, the terrain includes 60 cm high-resolution natural color insets. more> |
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Metadesic
Visualization Architecture
Metadesic™ is MetaVR's round-earth virtual terrain
architecture that solves a variety of problems associated
with projection-based, monolithic visual databases.
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Evolution
of 3D Content
The visual quality of 3D models constantly evolves for improving
real-world depiction for multiple spectrums.
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Virtual
VT ANG Airfield at Burlington International Airport
MetaVR's 6-geocell Metadesic-formatted 3D terrain is comprised
of 47 GB of data of Vermont and upstate New York, with 60-meter
post spacing, 1 meter imagery with 0.5 meter imagery inset
of the VT ANG airfield and base facilities.
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MetaVR's
3D Mine
Resistant Ambush Protected (MRAP) Entities
MetaVR's 3D military vehicle model library contains a set
of high-quality MRAP entities for simulating IED attacks or
route clearance operations.
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MetaVR's
3D Terrain for UGV Future Combat Systems
MetaVR has developed a visual database to support future combat
system experiments.
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Threshold
Requirements for Simulating Terrain in Future Combat Systems
Customers use MetaVR's 3D virtual-world creation and visualization
products to prototype robotic and crew-based future-combat
systems vehicles that use 1-meter elevation data and 30 centimeter
imagery for their real-time simulated terrain.
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Synthetic
Vision Cockpit
Synthetic vision has the potential to improve safety in aviation
through better pilot situational awareness and enhanced navigational
guidance, as described in this paper. more> |
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Evolution
of Terrain Fidelity
The ACRT NTC database, in MetaVR's MDX format, was constructed
from one-meter resolution aerial photography natural color
imagery, and 30-meter elevation posts. more> |
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MetaVR's
Improved NTC Database
MetaVR built a 3D version of the National Training Center
(NTC) terrain database for use on PC-based visual systems.
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MetaVR's
Flat-Earth Technology
MetaVR's MDX format is a runtime database format optimized
for real-time simulation with the goal of achieving 60Hz update
rates for geographically expansive and geometrically complex
virtual worlds. more>
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UAV
Visualization
MetaVR provides the visualization software for the largest
unmanned aerial vehicle (UAV) simulation program in the United
States. The MetaVR MUSE VRSG system provides the visualization
system component for MUSE that generates synthetic payload
scene video and/or imagery of the 3D battlefield with simulated
target entities. more>
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Multi-Channel
PC Image Generator
The synchronized multi-channel IG is the VRSG render engine
with added support for MetaVR's multi-channel protocol. The
UDP-based network interface enables your simulation model
to control an unlimited number of VRSG channels. more>
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Viewpoint Protocol
The multi-channel viewpoint protocol is a networked-based
interface to the VRSG PC-based image generator. It enables
a simulation host, running on a separate computer, to control
an unlimited set of VRSG visual channels dedicated to that
simulator. more>
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Forward Observer Laser Designator
VRSG supports 3 or 6 degree-of-freedom position tracking technology
from InterSense. This capability totally immerses users in
a simulated world with either a handheld visual device or
a head-mounted display. more> |
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ROVER Device
For fielding in JTAC simulation training facilities, VRSG works with ROVER devices. When the device is coupled with MetaVR's 3D visualization technology, VRSG generates the simulated 3D scene and the range and coordinates of a designated target on the device's monitor. more> |
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MetaVR's 3D military vehicle model library contains a set
of aircraft models with sufficient geometric detail to simulate the
challenging operation of aerial refueling. |
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Overview |
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With MetaVR VRSG, there are several ways you can simulate the functionality needed for JTAC warfighter training, on the desktop or on the new JTAC Mini-Dome system. |
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Overview |
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JTAC MiniDome Brochure |
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Networked multiplayer worlds are typically comprised of
users distributed across geographic boundaries all seeing themselves simultaneously in a
common virtual world. The environment constituents are connected by local area networks (LANS)
and wide area networks (WANs). |
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Overview |
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Providers of complementary visualization simulation technology. |
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Industry Providers
Companies that provide high-quality, visualization and simulation-related
applications. |
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Simulated
LLDR
When the simulated LLDR device is coupled with MetaVR's 3D
visualization technology, MetaVR VRSG generates the simulated
sensor video 3D scene and the range and coordinates of the
designated target. and coordinates of the designated target.
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OpenFlight
Support
MetaVR utilities for converting OpenFlight models and databases to MetaVR format. more> |
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